RE: How hard would it be to make a Middle East Mod? (Full Version)

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cbelva -> RE: How hard would it be to make a Middle East Mod? (8/15/2014 2:05:40 AM)

Here is my revised map for the Valley of Tears

[image]local://upfiles/15885/EBEA76596A5440EAAFF44200C2521D25.jpg[/image]




DoubleDeuce -> RE: How hard would it be to make a Middle East Mod? (8/15/2014 5:10:50 AM)

Nice! Personally, I love the boardgame look, but simultaneous resolution this game gives and have no problems with maps in this format.




pzgndr -> RE: How hard would it be to make a Middle East Mod? (8/15/2014 5:55:50 PM)


quote:

ORIGINAL: strykerpsg
Wow, just wow! I had a flashback from the 80's and my Avalon Hill "Arab-Israeli Wars". Please, oh please make and release a similar one.


Yeah, that's my thought looking ahead to what this game series can do. Back in the day, I would use the AIW units and the PL mapboards to fight NATO/Warsaw Pact battles. Sometimes I wonder why they didn't just stick with 250m hexes from the start. Then retrofit this Cold War game engine back to Panzer Leader, Panzer Blitz and Arab-Israeli Wars, as well as the GDW Assault!-series scenarios. It will be neat to refight those classic scenarios with this game engine and its C2 orders cycles and such. [8D]





jack54 -> RE: How hard would it be to make a Middle East Mod? (8/15/2014 6:17:03 PM)

I really like that map!

Excellent work Charles! Can't wait to try it...

I'm going through FC withdrawal...we have family staying and my home office in now a guest room.
Typing on my Kindle.




hazmaxed -> RE: How hard would it be to make a Middle East Mod? (8/15/2014 6:22:06 PM)


quote:

ORIGINAL: pzgndr

Back in the day, I would use the AIW units and the PL mapboards to fight NATO/Warsaw Pact battles.


I still have my copy of AIW, and some scenarios I put on notebook paper to do this as well.




hazmaxed -> RE: How hard would it be to make a Middle East Mod? (8/15/2014 6:33:51 PM)


quote:

ORIGINAL: cbelva

I based the above scenario on an old war game of Middle Eastern combat.

PS to Mike AP--I would like to see a map of the NTC. I fought across that patch of land several times.


Would the game be GDWs Sands of War, perhaps? The map looks similar to the map for the Valley of Tears scenario.

I would like to see an NTC map as well. I've been there 6 times, which I thought was a lot, until I meet an Abrams master gunner who had been deployed there 15 times. [X(]





cbelva -> RE: How hard would it be to make a Middle East Mod? (8/15/2014 7:12:49 PM)

The 2 screen shots taken at the beginning of this thread was based on the Sands of War game. The scale was not the same and I had to eyeball it and add additional area. However the map that I posted above in Post #31 is based on a screen shot I took of the Valley of Tears area from Google Earth. So it is more accurate. I had to guess at some of the locations but I am fairly confidence that all of the terrain features are fairly accurate.

I've been to the NTC twice. In fact I was with one of the first brigades to go thru the NTC in it infancy. Two was enough for me. You can have your 15 trips [sm=scared0018.gif]

BTW, for those who never been, this is what it feels like to be at the NTC in July [sm=00000003.gif]




kipanderson -> RE: How hard would it be to make a Middle East Mod? (8/18/2014 6:00:56 AM)

Cbelva, hi,

Crikey... that map looks superb... !

Very keen to have go at it... but think you will keep us waiting as you are perfectionist.. ;).

All the best,
Kip.




TAKODA -> RE: How hard would it be to make a Middle East Mod? (8/21/2014 1:13:52 PM)

I would love to play a middle east scenario, a campaign would be even better.




kipanderson -> RE: How hard would it be to make a Middle East Mod? (9/6/2014 11:23:20 AM)

Hi,

Still enthusiastically looking forward to this one... ;).

But I know there is never enough time for such things.. so will have to wait..

Yum Kippur War interests me more than Desert Strom and such because they were too one-sided for full-blooded wargaming fun. In my prejudiced view :).

All the best,
Kip.







SteveD64 -> RE: How hard would it be to make a Middle East Mod? (9/6/2014 3:52:38 PM)

The Chinese Farm battleground would fit in a large map, I think. How does this system handle a lot of units? I think we're talking 2+ Egyptian divisions vs 1 or 2 Israeli divisions. The German scenarios feature only a couple of regiments.

Nice looking Golan map, btw. [:)]




cbelva -> RE: How hard would it be to make a Middle East Mod? (9/6/2014 4:38:19 PM)

The bigger the scenario the more stress it will place on your computer. Having a computer with the horse power to run such a large scenario is critical. I don't think today's computers could run a scenario with a several divisions. About a division would be the maximum size of a scenario. Rob and Cap'n D had serious concern about a division size scenarios. They thought a regiment or brigade would be the largest today's systems could handle. Mad Russian pushed the envelop in several scenarios and showed that it could handle a division. Just don't expect the turns to move very fast.

PS--Cleveland, thanks for the compliment regarding the map.




SteveD64 -> RE: How hard would it be to make a Middle East Mod? (9/6/2014 5:02:38 PM)

I guess if you did something like Chinese Farm then you'd have to replace the divisions with regiments and go the [elements of...] the 21st Division route.

cbelva, are you familiar with October War, the old S&T game? It uses one generic map, platoon scale and has two campaigns (one Golan, one Sinai) plus a bunch of scenarios. Looks interesting for this system.




cbelva -> RE: How hard would it be to make a Middle East Mod? (9/6/2014 5:55:21 PM)

I know of the game, but have never played it.




Richie61 -> RE: How hard would it be to make a Middle East Mod? (9/8/2014 4:55:10 AM)

October War [;)]

http://boardgamegeek.com/boardgame/5965/october-war




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