mensrea -> RE: Mineral resources as fuel - any experiences? (8/1/2014 6:24:25 PM)
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In my WH40k mod I completely remodeled the resource system to get rid of the Handwavium (nice term, by the way). I initially added uranium as a source of fuel but noticed that ships tend to want to go to gas mines for fuel. Now, this all may be manageable on smaller scales, but once you have a lot of ships you tend to see ships queued up at gas mines forever. So they will go to the gas mines, realize there is no way to fuel there, probably be completely out of fuel by then, and then have to limp to a planet. Meanwhile they are passing up normal mining stations sitting on top of huge piles of uranium. Basically it complicated everything so much that in the end it seemed like most of the ships in the galaxy were just limping around trying to find fuel sources. Of course once your freighters are crippled the uranium will never actually get to the planets so at that point you are basically handicapped forever. In the end I decided to make uranium be included in the construction of the fission reactor components and have ships running those reactors use gas as a propellant/"fuel". I made the components use a lot of uranium and looked at it this way: the ships wouldn't actually need that much uranium, but the remainder would be set aside as a strategic reserve to swap in more fuel rods if the ship is actually around long enough to need them. I also included uranium in some other stuff, like missiles and bombard weapons, to try to squeeze more utility out of it. In the end I would not recommend adding uranium or minerals as a fuel. It seems to work for a while but problems will eventually crop up.
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