kirk23 -> RE: too easy? (9/3/2014 9:19:08 AM)
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ORIGINAL: suprass81 quote:
ORIGINAL: zakblood easy or hard is dependent on your level of expertise in gaming tbh, so is relative to knowledge of the battles / war in question, where some will find it easy, others will fill it a challenge, game balance is about the hardest to get right in any sim / game, for me it's about right, but then again my level of play expertise is probably a lot lower than most of you here, as to be truthful i'm not that good a player, but do try[;)] so for me the games perfect, it's a challenge without being a walk in the park, can make it harder if i want to, then i'm totally out of my depth and comfort zone also [&o][&o][&o] We are both expirienced players. Warspite1 know what he is doing. But after my luck in 1914/1915 I am simply bleeding becous I don't have enough PP to maintain research and fighting forces. I've to sell allmoust all labs to gather small force to invade Romenia- my only hope to stop Russia by attacking her southern flank. At this point Entente has 8 arty against my 5 at all fronts. His air force is about three times larger than my. Entente has resarch going with good speed (I think so). Also my manpower is runing out- Germans and AH are red, Ottoman Empire yelow. Bulgarians holds at green level. If there will be no miracle in Romenia I will loose in nex half of theis year (1916). I think that PP should anable me to keep research at the level of 7 labs so I could decide to sell them and buy som troops for any offensive/defensive action at this moment. I feel like I have not enough PP so my death is a matter of time. I don't want to make CP very strong but in my oppinion I will die siply becouse of numbers of enemy's forces. Is this correct that Entente has so much mor PP incom at this stage of war? Or maybe my feelings about Entente is wrong- Warspite1 should say something how does it look from his side of the front line. Or maybe I took wron strategy plan at the beginig of the war? maybe I should make a strong offensive in Serbia useing also Germans...? But this make only one strategy plan to pick at the begining of the game makeing it a little boring (CP player should go with one scenario- Serbia first, than Russia). It seems that all other games where I (or my opponents) didn't score a good offensive in Russia at the 1914/1915 ends allways with quick defeat. And I have to tell that i was really lucky at the begining in Russia- defending her is not that hard with her ability to build big army. The real problem is the power of air force- I mean baloons and bombers- first thay are to strong with attacking ground forces and second- Entente can build a lot of them in the 1914 and 1915 but Germans can't. If germans could build some more air it could be more ballanced. Adding some more ammo cost for bombers should force players to make a choice- do I invest in air and start bombing campain or- do I gather ammo and man for ground offensive. Also fighters should caus mor damage to at last baloons and bombers while intercepting them- in that case players could build som fighters to counter air rides. For me this should work like "paper, rock, scisours"- some units are good agains other and are weak against other. I know that this rule is to simple for a wargame but in this sityation Entente have a chance to build air army that can't be stopped by CP. This is my personal point of view. Sorry for my bad english ;) Hey guys I just wish you were playing the new 1.6 game play patch,I assure you it addresses most if not all off your concerns at the present time,on the bright side the patch is nearly ready for beta testing,right I hear you all asking what is improved,well I will tell you! 1 = Air warfare,Fighters are just what is says on the tin,they are Fighters,they shoot down other aircraft be that other Fighters,or Bombers & Zeppelins.If you build Bombers, thinking they will do a world war 2,and flatten everything is sight,then you are going to be really disappointed,they are not a war winning weapon,they cause efficiency damage mostly,and only do strength damage to units that are already weakened,but there is a twist to the tail,the land units now benefit from anti-warfare upgrades,units that upgrade are,Infantry,Garrisons,Cavalry,Artillery.As for air combat Bombers against Fighters,well I don't recommend it,your Bombers will be wiped out pretty quick.So If your strategy is Airpower,then you will need to build Fighters first,to protect your Bombers. 2 = Naval warfare,the biggest change here is that Germany,starts with a tech advantage,in history German Dreadnoughts,could withstand more punishment,so it is in the game,they start the game stronger in defense.There are other changes to the naval game,but you will have to wait until you play version 1.6 to find out about these.[:D] 3 = Capital Cities : If you are foolish enough,to allow your Capital cities to be captured,then all I can say is,its goodnight Vienna, as far as your chances off winning the war enough said![;)] 4 = FREE UPKEEP : Due to how the game is designed,in that you need at least one Capital city,to be able to produce things.Free Upkeep allowance is 10,no more no less.This allowance was 70 for patch 1.5.2. There are more improvements,but I will reveal these via the change log.
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