Tozze101 -> RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe (9/20/2014 1:47:49 AM)
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Glad you're enjoying our work! I'm planning on some subtle animation changes in the weapons and warp animations. I agree with you concerning the disruptors and will look into that. Concerning Plasma Torpedos, there already are Phased Plasma Torpedoes that can be researched in the tech tree. I can look further into the Advanced Plasma Physics line and possibly 'specify' a torpedo tech line for the Romulans. We'll see! Still a couple weeks away though. As far as play balance goes, I'm looking at the balance (or over/under balance) of the play between the major versus minor empires. I really want to focus on that so that even when you'd expect one of the major powers to be a winner, if the right combination of events happen, a minor empire can kick some major butt as well. Yes i noticed the plasma torps but hated that i had to research quantum torps and photon first. The research tree really need an overhaul especially vanilla. I was thinking everyone could start with the ordinary torps then continue to photon torps then it could split up into quantum/plasma and further down the line split into tricobalt, chronotorps and shockwave. Plasma and quantum should though still continue to be an equally strong alternative to trico/chrono etc but require more upgrades. Some of the torps would be illegal to some races though. Like Federation would probably not use plasma torps. Then you could focus on the type you want. For the disruptors i noticed they are all called typeI disruptor. Maybe just remove the typeI and call it disruptor cannon. The research description could still be called type1,2,3 and so on. Btw is it possible to add special tech for each race? I was thinking like a early tech cloaking and singularity core for Romulans, seperate armor, (but alittle stronger) and better manouver tech for klingons, better docking/cargo pods or better commerce center for Ferengi too boost their economy? If it's possible you could also add a sort of boost to morale when cardassians enslave people. These techs could also make them behave like you want and some of the traits of each race could be removed to make them a little weaker but still strong in their own special way. I fear however that it would take some time. Oh and i seem to have the special tech from vanilla in my game. Can this be removed or replaced with the suggested upgrades? These are just some suggestions on how i see a Star Trek mod but i don't have the talent to create it myself :P
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