IronMikeGolf -> RE: A graphic representation of game scale... (8/4/2014 4:10:29 PM)
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For US equipment and forces, here's some info to aid in understanding. Maximum Effective Range: This is determined by one of two things. The first is a 0.5 Ph (i.e. 50% Probability of Hit). The second is tracer burnout range. For some systems, the max effective range is also the max range. Things like wire guided ATGMs (only so much wire and when it runs out, the missile crashes into the ground) and 25mm HE (it will self destruct due to spin decay around 3000 meters) come to mind. With some systems, you can sometimes cheat that a little, meaning have a greater than 50% Ph beyond tracer burnout. So, if you can see the rounds kicking up dirt with a machinegun or 25mm ADFSDS-T/APDS-T, then you can be effective beyond max effective range. The M60 MG manual (and orther tactical manuals) acknowledge that by stating max effective range being 600 m for point targets (man sized), 900 m for area targets, or as far as the gunner can effectively engage. And I say system instead of weapon for a reason. Take the M2 HB machine gun. Its max effective range is 1800 m. That's a point target (vehicle size). The reality is it depends on how its mounted. You won't get that from your average M113 TC. You will get the from your average gunner when the gun is mounted on a tripod with Traversing and Elevation mechanism. From what I've seen, the devs here have done a good job of modeling all this.
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