Night Vision (Full Version)

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Mad Russian -> Night Vision (8/3/2014 12:18:59 AM)

We have lots of information on night vision sights for vehicles. Does anyone know what the extent of night vision googles, glasses, scopes, etc. are given to infantry units?

Good Hunting.

MR




IronMikeGolf -> RE: Night Vision (8/3/2014 4:31:28 AM)

US Army STANO devices late 70's to mid 90's. I used all of these in line units. Thermals were a pain because of the need for nitrogen bottles to cool the detector.

PVS5: goggle. max range 150 m. In my experience, more like 50 and that's people moving upright in the open.
PAS7: hand-held thermal viewer. Detect troops 400m. Identify vehicles 1000 m.
PVS4: small arms sight. moonlight 600 m vs personnel, starlight 400 m vs personnel
PVS2: small arms sight. 600 m under starlight vs personnel
TVS2: crew served sight. 800 m starlight, 1000 m moonlight
TVS5: crew served sight for M2 and Mk19. 1000-1200 m vs vehicles
TVS4: tripod or vehicle mounted viewer. 1 per mech company. 1200 m vs vehicles starlight. 2000 m moonlight.
PVS7: monocular/simulated bino. 150 m starlight vs personnel. 300 m under moonlight
TAS5: Dragon thermal sight. Detect 2000 m, identify 1200 m
TAS6: 1 per company. Tripod mounted thermal viewer. Detect 3500 m. Identify 3000 m
PEWS: seismic sensor set. 1 set per plt. 10 sensors with 1500 m transmission range and 2 receivers. Each sensor has a 15 m detection radius. Will detect personnel and vehicles. Wildlife set them off. Lots of parts, complicated, meaning sqd or tm ldrs needed to be the operators. Often left in the plt footlocker. I opted for flashcubes, batteries, and tripwire.






















Mad Russian -> RE: Night Vision (8/3/2014 4:44:36 AM)

So, did they have one per company, one per platoon, one per squad? I was wondering what the saturation would be. Would the infantry have eyes in the dark? Or mostly be blinded?

Good Hunting.

MR




IronMikeGolf -> RE: Night Vision (8/3/2014 5:10:09 AM)

MR, let me think back.

TAS5: 1/Dragon team
PAS7: 1/company in Lignt Infantry Division
PVS5: 2 per sqd
PVS4: 4/sqd plus 1/M60 MG
TVS5: 1/Ma Deuce (means 1/M113, in infantry units, anyways)

PVS2 and TVS2: these were 1st generation and we had them in lieu of 4's. Dunno original basis of issue in the early to mid 70's

So, for dismounted infantry, night vision was more defense oriented. Most were weapon sights. Most that were not were short range. I did make fabulous use of PAS7s patrolling on foot in NTC and they were worth the pain of nitrogen bottles and battery chargers. But, you had to stop and look around. You could not use them while walking.

There were conditions that using the passive systems (the ones in the list above with a V in the designation) left you blinded. Mostly, that is in the boonies (i.e. no light pollution), overcast, and no moon.

Loved me some PVS4's. Did a rotation at NTC as light infantry. OPFOR figured our MILES Dragons would be useless at night. We cobbled up a mount for PVS4s, boresighted before missions, and ate tanks and BMPs all night. Mount them on am M16 and 300 m E-type sil's are easy as pie.

Not every Joe had them. But an adequate number did.





Clod100_slith -> RE: Night Vision (8/3/2014 9:39:57 AM)

Well, for the german army: We had one small arms sight per squad back in the 90. When we got the G36 we had one per weapon, around 9 per squad. Moonlight only. But we had NVG for the drivers of our WIESEL tanks and for the gunners of the 20mm gun. And of course MIRA for the MILAN and the night vision system for the TOW used also on the WIESEL tanks. Mostly we used the Carl Gustav for illu missions in the night. And we trained to fire in the night without NVG just using the Carl Gustav illu round.




Mad Russian -> RE: Night Vision (8/3/2014 12:31:08 PM)

One of the glaring things missing in the FPC, pun intended, are illumination rounds of any kind.

The game is very abstract when it comes to night combat. Most of the night vision capability is with the vehicles. And if you are night blind there is no way to augment that at the moment. When we redo artillery I'd like to see about changing that up.

Good Hunting.

MR




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