Banging off the rust (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series



Message


Michael T -> Banging off the rust (8/5/2014 9:53:45 PM)

Could some kind soul please inform me of the latest playable version of the game?

I am looking to get some refresher time in before resuming play again with 1.08. It's sounding promising.




STEF78 -> RE: Banging off the rust (8/5/2014 10:06:17 PM)

Current version is 1.07.15

Always the same problems with a too permissive logistic and a momentum without any stop but mild blizzard is really fun.

It's now possible for the german to achieve victory in 1942.

1.08 should be released end august.




Michael T -> RE: Banging off the rust (8/5/2014 10:23:03 PM)

Thanks :)

Is 1.07.15 a beta? Is it bug free?




jwolf -> RE: Banging off the rust (8/5/2014 10:59:39 PM)

It's a public beta and to the best of my knowledge has been well received, although people are anxious for 1.08 for obvious reasons. I haven't seen really serious bug reports from 1.07.15 and to the contrary, it fixes several bugs that were causing some real problems. In the end nothing is actually bug free but this one appears to be working well.




GamesaurusRex -> RE: Banging off the rust (8/5/2014 11:01:42 PM)


quote:

ORIGINAL: Michael T

Thanks :)

Is 1.07.15 a beta? Is it bug free?


No, 1.07.15 is official, but it still has some fleas that are being eradicated in 1.08.
The 1.08 patch is supposed to go official real soon according to Morvael.




Michael T -> RE: Banging off the rust (8/5/2014 11:05:39 PM)

Ok, thanks all. I will grab 1.07.15




GamesaurusRex -> RE: Banging off the rust (8/5/2014 11:16:27 PM)

Wheat and I are having a blast with 1.07.15 playing GC with initial settings of:
Fortification 75/75
Logistics 90/100
Transport 100/100
Admin 105/110
A limit on the Lvov pocket by a German movement limit in the south. (6 hex penetration per turn for first two turns).
A limit of one sapper/pioneer per unit for both sides (but no limit on stuffing HQs).

Still experimenting with the mix.

1.08 will add the ability to tweak Allied morale. Should be interesting.




Denniss -> RE: Banging off the rust (8/6/2014 6:55:10 AM)

We first need to iron out some more bugs in 1.08 before release so don't expect it before end of august. And this will be a real Beta which needs thorough testing to ensure it works with both old and new games, single and multiplayer.
The new production system with upgrade paths split between units and factories is great, it permits more freedom for continued use of factories despite producing very different tanks or aircraft. The Pz 38(t)E and IVf should not be blockers anymore + the ground element swap function works way better now.




Priapus1 -> RE: Banging off the rust (8/6/2014 9:40:05 AM)

Would be very interesting to see you take on Oshawott. He plays a mighty impressive Axis game.




timmyab -> RE: Banging off the rust (8/6/2014 11:10:58 AM)

Yes, I second that suggestion. Clash of the titans.[:D]
The latest version seems sound, Morvael has done an excellent job. You'll like the new blizzard. I think the 41 campaign still favors the Soviets overall, but if the Axis can get a snowball rolling in 42 they can win with the 260 version.




Wheat -> RE: Banging off the rust (8/6/2014 1:24:42 PM)

Would love to see an AAR with Michael T and Oshawott.

Rust in Oz? Thought it was too dry to rust there.




Flaviusx -> RE: Banging off the rust (8/6/2014 4:52:39 PM)

Oshawott plays a mighty impressive Soviet game, too. Actually both these guys could take either side and make a go of it.

Make it happen. The people demand it.




STEF78 -> RE: Banging off the rust (8/6/2014 5:04:46 PM)

Agreed with Flaviuxs. Both sides will be fine

But as at present I'm getting a beating as GHC, I shall like verifying if I'am a monkey or if Oshawott is really a very strong player.

I would really like to see you as german against him!




Michael T -> RE: Banging off the rust (8/6/2014 9:30:52 PM)

I am going to check out some of the AAR's from the last 12 months. See what's been going on....

What happened to our old friend Pelton?




M60A3TTS -> RE: Banging off the rust (8/6/2014 9:56:57 PM)

Pelton disappeared some time ago. Haven't seen him post in months.




mmarquo -> RE: Banging off the rust (8/6/2014 10:22:32 PM)

Mike,

No, no, no. This explains where you have been during the last WITE Anonymous meetings. Time to up the thorazine....




Michael T -> RE: Banging off the rust (8/6/2014 10:57:36 PM)

No Mark, I am re-entering the fray with 1.08.

Case Blue just doesn't come up to scratch in too many area's.

Ron's game is still a long way off completion.

So here I am back again. It hasn't been as long as I thought actually. My last shot in anger was October 2013. 10 months. I thought I had been away over a year. It's been a good break. I will resume playing WITE with a renewed enthusiasm [:)]




Flaviusx -> RE: Banging off the rust (8/6/2014 11:32:06 PM)

https://www.youtube.com/watch?v=S-IkWpm7TS0




mmarquo -> RE: Banging off the rust (8/7/2014 12:33:10 AM)

I am sending the goon squad with strait jackets before it is too late...

What about you Flaviusx, have you fired up a game of WITE recently???




Flaviusx -> RE: Banging off the rust (8/7/2014 1:33:03 AM)

No, I've settled into a role as grumpy critic. Was going to do something with Pelton, but he went AWOL.

Been many months since I fired up the game, but following AARs is fun.




mmarquo -> RE: Banging off the rust (8/7/2014 1:42:11 AM)

What are you playing??




Flaviusx -> RE: Banging off the rust (8/7/2014 1:45:04 AM)

Civ5, but not even that much of that. Reading more than gaming nowadays.




Priapus1 -> RE: Banging off the rust (8/7/2014 2:07:55 AM)


quote:

ORIGINAL: Flaviusx

No, I've settled into a role as grumpy critic. Was going to do something with Pelton, but he went AWOL.

Been many months since I fired up the game, but following AARs is fun.


Heh, I thought I was the only lunatic who follows the AAR's but doesn't play the game.




Peltonx -> RE: Banging off the rust (8/17/2014 11:45:44 AM)

I did WitW for a while as my idea of fun is not watching paint dry( WitE ) and WitE looked more historical based on Middle earth and not WW II.

When u can start digging in turn 1 as GHC and get better results then attacking something is fundamentally wrong with the game.

All things being equal of course.




Michael T -> RE: Banging off the rust (8/17/2014 10:31:45 PM)

I am thinking Sudden death, No 1-1 to 2-1, Forts at 50%, No Para drops at all, limit all bombing to 3 attacks per hex except T1 Axis airfield attacks, no HQ bombing unless stacked with another unit, Mild Winter, might even go with random weather, not sure. Maybe that will be more like WWII than WWI.




Peltonx -> RE: Banging off the rust (8/17/2014 11:42:59 PM)


quote:

ORIGINAL: Michael T

I am thinking Sudden death, No 1-1 to 2-1, Forts at 50%, No Para drops at all, limit all bombing to 3 attacks per hex except T1 Axis airfield attacks, no HQ bombing unless stacked with another unit, Mild Winter, might even go with random weather, not sure. Maybe that will be more like WWII than WWI.


Forts at 50%?

I like the rest of your ideas. At one time I thought random weather was bad, but seeing its more then likely GHC is on defensive from October 1941 to 1945 it can only help.

But if I am playing a newbie ( could be 7-0) I don't want to waste my time killing him off in 42 or 43.




jwolf -> RE: Banging off the rust (8/17/2014 11:58:03 PM)


quote:

ORIGINAL: Michael T

I am thinking Sudden death, No 1-1 to 2-1, Forts at 50%, No Para drops at all, limit all bombing to 3 attacks per hex except T1 Axis airfield attacks, no HQ bombing unless stacked with another unit, Mild Winter, might even go with random weather, not sure. Maybe that will be more like WWII than WWI.


You may want to be careful about some of these options until you have some experience with the mild first winter. For what it's worth, Loki and I recently played the Typhoon scenario two times, switching sides. We used the mild winter option and neither of us as the Soviets had much success during the blizzard counterattack. Admittedly, the scenario runs only through the end of December (5 blizzard turns) and not the whole winter; further, in this scenario the Red Army starts by design in terrible shape, far worse than a competent Soviet player would have it at that point in the campaign.

Nevertheless, both of us found it very difficult to make much headway with the Soviets during December, and that was with the 1:1 rule. Speculating into the future when 1:1 will be an optional setting, if you have both mild blizzard and no 1:1 rule then I fear that may be too much disadvantage to the Soviet side. Once we have version 1.08 these two options, among others, will be valuable IMHO as a way to balance the game depending on the relative skills and styles of the two players.




Michael T -> RE: Banging off the rust (8/18/2014 12:00:09 AM)

50% forts will encourage a mobile war. It should mean the Iron wall is weakened and the Axis can hold the initiative longer. But when they lose it the Soviets will be able gain ground more rapidly. So the end result should be a war more about movement than trenches.




Michael T -> RE: Banging off the rust (8/18/2014 12:07:50 AM)

My experience tells me that the game is so pro Soviet that I doubt I could go too far with these rules. But one or two games will answer that. Don't forget that Sudden Death limits the runaways which forces both sides to actually fight, or lose.




carlkay58 -> RE: Banging off the rust (8/18/2014 10:35:20 AM)

The Soviets are getting powerful in late July - early August. The Axis player must pick areas for the four panzer groups to attack at this time. The Soviets then go into their 41 Reorg and are weakened quickly which allows the Axis to develop their panzer attacks before mud hits. By the time mud ends, the Soviets have finished their reorg and are now lucky to have divisions with CV > 1. The snow turns are now important for the Axis to do their final 41 push to get as much territory as possible. The mild winter allows the Soviets to push back some of the Axis advances in December and make a bit of headway in January but the Axis are able to start counter attacking or holding in January and even start some limited push backs in February and March. Which sets up the 42 season where it seems to be pretty competitive these days.

The Soviets have to use their period of 41 strength wisely. This is the true opportunity in 41 for producing Guards units - but it only works if the Soviet player is aware of this opportunity and does it wisely (i.e. attack and then remove the successful divisions from the front before they get counter smacked down by the Axis at the end of the offensive).

I strongly suggest playing a few games of Barbarossa before committing to a campaign game because 41 has been the largest change since you were playing last. The Axis cannot continue to just plunge ahead anymore, they have to stop and recover before continuing on when the Soviets become weak. If the Soviet player does not do some counter offensives in this time period, they will not see units become Guards very easily.

The above is just emphasized even more in version 1.8.




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.9838867