Symple -> RE: Naval Units (9/7/2014 11:12:21 PM)
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One of the things I do with Union fleets is a close blockade of southern ports. Typically 8 ships at a port like Charleston or Mobile will really reduce its production of supplies and war material. The port tip will tell you is you have enough ships. Adding an ironclad or two as the war advances provides a level of protection for your fleets. These fleets will occasionally need to travel to a port to resupply. I make about six to eight fleets of eight warships to cover the ports I am not planning on taking. In the blockade boxes, you want some fast frigates or brigs to chase blockade runners. In the shipping lanes, you want the more powerful frigates, maybe even steam frigates, to destroy the commerce raiders. The naval game can be a sideshow for most players, but if you man the blockade boxes, chase down the commerce raiders, and do close blockade of the cities you do not capture, the CSA will be squeezed in its ability to sustain as big an army as it could do without your naval efforts.
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