iggi -> ugo igo (5/8/2000 12:47:00 AM)
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Suggestion for W.B. Wilder:
Actually, I posted this on the Combat Mission board. I reposting it here to see if there's more interest on the subject here with turn based gamers.
Wouldn't the igo ugo system have been better if you only allowed each of your units to move one hex at a time.
Example. Say you have three units, A,B and C.
Each unit can move say 4 hexes per turn
in classX terrain.
As it stands now, correct me if I'm wrong, you can move unit A up to it's movement allowence of 4 hexes then do the same for B and C in turn.
I'm suggesting to only allow A to move one hex, then B moves one hex then C moves one hex then the cycle is repeated another 3 times to give you the total of 4 hex max movement for the turn.
I know that moving your units in this fashion is possible now in SP. I'm saying to make it mandatory. In otherwords you can't move A two hexes, then move B three hexes. You must move each unit one hex until all units are moved one hex then you can return to unit A and move it one hex. You repeat the cycle unitil no movement points are left.
In this way no one unit can drive too far forward thus getting info on the enemy without having at least a porportional committment to time as the other units. As it stands now, unit A can gain too much info while unit B 'stands' in time. Unit B is not subjected to any adverse effect of being 'still' while info is gained by unit A.
If, as you are cycling between your units in your turn, you don't want to move unit C, unit C will lose x movementpoints. Unit C can still move in that turn when the cycle returns to it if it still has movement points. In this way, C paid a penalty for not moving as it should be.C gave up it's chance to maniulate time with energy to cause a displacement in it's position. Losing a few movement points reflects this.
To help a player keep track of how many movement points are left for each unit, you simply add a 1/4,2/4,3/4,4/4 indicator on the counter.Perhaps add a green dot verses a red dot to help attract the players eye to units that still have movement points remaining
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