Evan85 -> RE: Non-military conquest suggestions (8/20/2014 11:48:38 AM)
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Not sure what does the op mean. There are many races even in vanilla that has victory conditions completely unrelated to conquest. The basic 'have x% of population/economy in the galaxy' can be toned down or turned off if you don't want to attack others. Also: -spies can make a colony rebel, and if it's in your influence, it might even join your empire. -planets *can* be bought, though it needs good diplomatic relations. And a pile of cash. -you can form mutual protection pacts, protectorates, or just subjugate empires. Though all three implies that you have a sizable space force (that doesn't too peaceful, even if you don't invade others). -you can feed pirates on the teritorry of others. With the AI improvement mod, they can completely wreck rivals while your hands stay clean. I assume that they can cause pain in vanilla too. -it's possible to pick a combat-heavy race to ally with and get them to do the wars for you. I'm having a pretty fun, though irregular non-combat game as Paratis (extended mod insectoid race, +50% spies, declare the fewest wars win condition). I resisted to invade the neighboring Boskara, instead I fed them with stolen techs -and- not too valuable colonies. The result: the galaxy doesn't hate me for having a huge Empire, so I can form trade agreements. Boskara likes me, but everyone hates them, so they get in a lot of wars. They are tough and fed, so they can keep other races from winning. Sometimes it needs a nudge from my part, but they do their stuff pretty well. Also my ships do blocades and spies take down a starport or two, so my pet-bugs can advance even better. If they get close to winning, I just buy a planet or two of theirs.
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