Michael T -> RE: Cost of combat supply for reduced strength units (8/24/2014 11:30:15 PM)
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If it were my game I would simply not allow replacements to be added after supply is added. So rep’s first, then supply. Also to make the game more realistic and avoid supply abuse in the following turn (i.e. adding supply in turn 35, then filling the unit up with rep’s on turn 36), I would limit units to only receiving 3 rep’s per turn max if a XX, 2 rep’s per turn max if a X. Sure it can still be gamed over the course of several turns but it’s the lesser of two evils, the current situation is much worse.
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