zakblood -> RE: German accuracy fix! (2/4/2015 8:47:38 PM)
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i was on the beta for this game, and tbh if you never have fired any sort of weapon in real life before of any size and calibre then it hard to express how small things make bigger differences, terrain,heat, humidity and the human factor, fatigue and war time / period, ammo used, date of it, age and conditions of ammo and gun all play a factor into the shot, an hit's v's one time kills is a totally different ball game, that also depends on target, shape, angle, distance, heat, distance to target, ammo used, amount of gun use, wear and tear, fixed or moving target or gun or both, time of day etc etc etc... 1 shot in a hundred if your lucky would be a kill shot, 1 in 10 maybe a hit, with only one out of that 10 even doing damage internally, so to recap 99% missed or didn't cause fatal damage, a hit that took off paint or bent metal was still classed a hit, but saying it did any real damage is another thing, look at kursk, biggest tank battle in history, now looked at in a different light with most tanks being in such a low state of repair that most tanks knocked out suffered with mechanical faults first, and wasn't took out only by enemy fire, a shot might have been the last nail in the coffin, but to say it was the killer blow only, without the terrain, battle use and other damage like poor repair, bad terrain and over use etc is another thing, more were took out by terrain, traps and mines than other tanks and guns... then again who killed the most men in war, as it wasn't the bullet fired by any side, disease and starvation killed more, and more tank broke down than every got totally destroyed and got re used by all sides, when number used where mentioned in a book i read, it doubled the numbers that were ever built on paper, as so many got knocked out or captured more than once, but didn't get totally destroyed in all but a paper number or name....
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