Evan85 -> RE: Extermination could be improved (8/30/2014 6:45:28 AM)
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Yeah, the problem is known, though it's pretty low priority compared to fixing bugs and balancing. There was a nice thread on a similar matter: http://www.matrixgames.com/forums/tm.asp?m=3622714 Here Mensrea suggests that a modded Xaraktor virus tech could improve the extermination process, though I don't think anyone made it. I'm pretty lazy to get into modding just for that, but if any of you is willing to do some research and testing... it would be welcomed I guess. Meanwhile I has two workarounds. The first is not to care - I can perfectly vision enslavement even while having colony policies set to 'assimilate' and receiving the nice racial bonuses and population growth. Does it matter if I don't have a minority ruler group on a specific colony if they know that oppressing military can land any day to regulate them? Not to mention the nukes. And that leads to the second solution: planetary annihilation. When I totally wanna' eradicate a race, I don't let them meddle with my superior people when I can just turn their planets to a glassy wasteland. Nuking is cheap, fast and efficient. It also causes a nice diplomatic fallout that fits races that want to clear everyone else from the galaxy. Yeah, you kinda' lose the planets in the process, but it's totally worth it. There usually are enough worlds untainted with lowly maggots. EDIT: And as Spidey suggests: the game editor is there to implement changes that the game engine doesn't lets but should be totally possible.
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