RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (Full Version)

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Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/9/2014 7:22:10 PM)

Thanks for the airbase size info. I'll have to pay more attention to these details.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/9/2014 8:16:58 PM)

March 22, 1942
---------------


A bad day for the Allies

Chapter 1: Perth with a Dearth of Defense

Japanese units popped up just north of Perth. I can assume these are the tanks that landed at Geraldton. Alternatively they were the product of spontaneous generation, and if so then I don't need to explain how Japanese tanks could roll across hundreds of miles of Australian farmland without a single farmer thinking of picking up the phone and telling Auntie Sallie in Perth that he saw something strange driving down the road in front of his house.

I moved a small TF with a CL and some DDs up toward Perth to see what they could see. And they saw bombs and torpedoes raining down from the sky from bombers from the KB. A CL is gone and two DD are severely damaged. Three additional untouched DDs are unceremoniously running away leaving their peers to their fate. War is hell.

My recon by sinking revealed the KB sits just west of Perth and can bomb to heck anything in that city and can, in addition, provide air cover for the tanks north (and soon to be east?) of the city. I'm presuming the KB will hit the airbase at Perth as that's were some air attacks against the Japanese were launched. My plan to bomb Japanese units while they were in the open is temporarily on hold. Although I have a 14-plane unit of Wirraways in Perth, I won't send them to attack the tanks but will have them fly away. Losing the airframes in an attack is no big deal, but I'm worried that I'll lose some of pilots who can do more damage if they live and fly better planes (and do pretty effective ASW with their Wirraways).

The Japanese have landed at Busselton, which has a larger port (2) than does Geraldton (1) and is closer to Perth.

B-17s from Perth hit Geraldton with reduced bomb loads, fighting off 25 Oscars at high altitude. But no hits were made on the airbase they were attacking. All B-17s came back damaged and are now RRing to Kilgoorlie.

In addition, Wirraways (flying from Perth) and a unit of Hudson I's (flying from Kilgoorlie) hit the Japanese infantry units walking toward Perth. Only 52 casualties were reported for the Japanese.


[image]local://upfiles/32247/8A0BA76D82364B7EB90E666A31C4A82D.jpg[/image]




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/9/2014 10:01:24 PM)

A bad day for the Allies

Chapter 2: Elite Units are Elite
Having smashed the previous occupants of the hex to the east of Changsha, a group of Japanese units smashes the units that came into the hex block the way to Changsha. I now can't stop the Japanese from moving into Changsha and, worse, Changsha is mostly filled with defeated Chinese units. I see the Japanese units involved include a number of elite units and this might be the reason (combined with my units' morale sinking as, I guess, supplies continue to sink) for the amazing success this pile of Japanese units.

The gory details are below.

Changsha has a 4-level fort and 500 AV of weak, defeated, and depressed Chinese units. A 400 AV unit to the NE is now moving to the city (as it is now pointless to defend the hex it currently is defending). I also have some units on the RR in stat mode that can move forthwith to Changsha....

...But a new attack is developing in the Kweilin area and it will need reinforcements too. What I suppose are tanks are moving from Wuchow and I can only suppose that infantry is moving behind them (but still in Wuchow out of sight). A week ago I saw only a single unit in this area but now at least 9 units are visible seemingly poised to attack up toward Kweilin/Liuchow.

Things are suddenly not looking so good in China. [&:]

Things might stabilize over the new week or two, but I'm going to have to think about what I'll do if this doesn't happen. If I need to pull back a bit (or more) in South China, I want to do it while my units are still in not-too-bad shape so I can make an orderly withdrawal and not a panicked retreat.

Gory details of the defeat discussed above:
Ground combat at 83,52 (near Changsha)

Japanese Deliberate attack

Attacking force 33256 troops, 257 guns, 170 vehicles, Assault Value = 1037

Defending force 17742 troops, 93 guns, 0 vehicles, Assault Value = 393

Japanese adjusted assault: 943

Allied adjusted defense: 227

Japanese assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
334 casualties reported
Squads: 1 destroyed, 38 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 21 (4 destroyed, 17 disabled)

Allied ground losses:
3573 casualties reported
Squads: 272 destroyed, 20 disabled
Non Combat: 104 destroyed, 2 disabled
Engineers: 6 destroyed, 6 disabled
Guns lost 27 (10 destroyed, 17 disabled)
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
3rd Tank Regiment
61st Infantry Brigade
6th Division
9th Tank Regiment
27th Division
51st Ind.Mtn.Gun Battalion

Defending units:
18th Chinese Corps
78th Chinese/A Corps


[image]local://upfiles/32247/29B2A46FC7B14583B3AD2873A482DC5E.jpg[/image]




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/9/2014 10:10:29 PM)

The sad occupants of Changsha are below. Most have given up defending the city and are now engaged in finding the Tao, a spontaneous, natural, and indescribable path of life that doesn't, I fear, involve using their weapons.[:(]



[image]local://upfiles/32247/4B9490770E464B93825D8C92842CF0CE.jpg[/image]




witpqs -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/9/2014 10:20:35 PM)

Perhaps they are putting faith in the pow of Tao? [:D]




Cribtop -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/9/2014 10:35:21 PM)

Recon by sinking - you crack me up, Panjack. [&o]




Bullwinkle58 -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/10/2014 11:30:42 AM)

He can have a nice VP bag just from creaming the industry at Perth, not even worry about holding it.




obvert -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/10/2014 1:04:34 PM)

How soon will those other troops out in front of Changsha take to get there?

To fight with SL you have to be able to max out the hexes, because the Japanese certainly will and they have higher quality in firepower and experience. it's not productive to fight with less than a full hex outside your bigger bases. For Changsha you should get 1500AV at the minimum, but maybe more, to defend that hex if you're going to try. It's got a big SL and the IJA can keep piling on. Might be time to leave the area NW of Kukong and get back across the river.

Without knowing where your reserves are it's tough to offer much. It seems like you should have a lot more troops around than the meager army in Changsha right now. Where are they?[:)]




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/10/2014 9:11:58 PM)

Regarding western OZ...

Kalgoorlie will be the key for you here. As you guessed, Perth is too exposed. Kalgoorlie is exposed but you interior lines and free LCUs in OZ that can get there easily by RR. I think the real danger here is that it is the last line of defense and is relatively exposed to air attack. Pack the hex full of AA and engineers; you need to get that airfield up and you need to keep it up.

Regarding Changsha...

Losing that 3x hex in front of Changsha is a huge loss as it now the Japanese can move into the city proper and attack it. However, the Japanese look rather overextended in other areas. They have in a few places left the roads to outflank your units. I doubt the Japanese have much left in reserve to exploit the situation at Changsha quickly. Meanwhile Changsha sits conveniently at the end of a RR so you can bring reinforcements into the city easily. It may look bleak right now but the 1,000 AV the Japanese had in the first battle is probably not enough to take the base if you can get a couple of corps brought in. The forts especially will buy you some time. In the long term, however, this will be a major issue as you are going to be forced to leave a substantial garrison in that base. So far you are bending but not breaking but its going to get more difficult each time I think. Your success will be based on how long you can hold out before you reach that breaking point and the Japanese finally gain the upper hand.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/10/2014 10:50:31 PM)

quote:

ORIGINAL: obvert
Might be time to leave the area NW of Kukong and get back across the river.


Would that involve defending at Hengyang behind a river? It's only 1x defense; does the river provide enough defense bonus to make that doable?




BBfanboy -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/11/2014 12:25:38 AM)

No defence bonus per se for rivers - they just force the one crossing to make a shock attack, unless he already has moved substantial forces into the hex through the same hex side. The shock attack does expose the attackers to defensive fire, but gives them a bonus in attack too. Basically, if they have enough numbers of Cannonfodder to charge your machine guns, the shock attack succeeds. If they have too few attackers, the attack fails and they get mowed down.




Lokasenna -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/11/2014 1:58:27 AM)


quote:

ORIGINAL: BBfanboy

No defence bonus per se for rivers - they just force the one crossing to make a shock attack, unless he already has moved substantial forces into the hex through the same hex side. The shock attack does expose the attackers to defensive fire, but gives them a bonus in attack too. Basically, if they have enough numbers of Cannonfodder to charge your machine guns, the shock attack succeeds. If they have too few attackers, the attack fails and they get mowed down.


IJA likes to shock Chinese units in the open, especially if they have no forts. Hengyang should only be defended with enough of a force to prevent paratroopers, IMO. Unless you have high forts (at least Forts 4, if not 5+).




obvert -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/11/2014 7:11:56 AM)

You can defend a clear river hex. Just depends on how png he wants to take to get across. If he's in a hurry, and doesn't soften your troops from the air, then he could have a nasty surprise if you've put a lot there and have a few forts. The attacker is disrupted heavily in a shock over a river. This is what makes it risky.

I just mean you're losing the center the way it's looking so he'll be over the river anyway soon. Get troops back to stop them in the x3 near Chikhiang.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/11/2014 9:27:00 PM)

Again, thanks for all the comments/suggestions. [&o]

Now that I might have to reconfigure my defenses in China, I need to think more about what I want and what Q-Ball wants from China.

I figure Q-Ball possibly wants:
1. Control of the rail line between Liuchow and Changsha in order to benefit from the magic movement of oil/fuel over land,
2. Resources, oil, and fuel that can be taken from China,
3. Points from grabbing Chinese cities and destroying Chinese units,
4. Control enough of China so that a couple of years down the road it isn't a good place for the Allies to advance, and
5. Pride for having taken all of China.

In addition,
6. Doing all of the above as quickly as possible so he can release the LCU and air units he has operating in China and send them elsewhere.

I figure what I would want, perhaps in order of priority:
1. Avoiding the embarrassment of losing all of China!,
2. Keep as many Japanese units occupied in China as long as possible (so he can't use them to go on offensives or to build up defenses elsewhere),
3. Develop the Chinese army as an effective fighting force and have them in places they can go on the offensive a couple of years down the road (along with other Allied units), and
4. Reduce the points Japan gets from his China activities.

What am I missing from the above?




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/11/2014 11:08:10 PM)

5. Try to keep the backdoor to Burma open so that if/when you retake Burma that you can bring reinforcements into China or evacuate out of China if needed.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/14/2014 11:51:23 PM)

Update to March 27...

Western Oz: the plan was to use Kalgoorlie to bomb Japanese units. But that hasn't worked out too well. First, the aircraft I have to use (mostly versions of the Hudson) have managed to hit absolutely nothing. Then fighters from the KB were used to cover the Japanese LCUs and this led to loses of Wirraways (no loss) and of some escorting P-39s. Now Japan has taken Cunderdin (2 hexes to the east of Perth) and placed 30+ fighters there, which provides excellent air cover over any LCUs I'd be trying to bomb. My Plan B is to come up with a Plan B.

Noumea: I've been transporting the US 132nd and 182nd Infantry Regiments to Noumea. Many transports have been sunk by subs but none have had soldiers within them. I had a number of small SCTFs in the area to discourage any landings or general harassment by Japan. But then a couple of Japanese SCTFs appeared N and NE of Noumea: in 5 surface engagements lots of shells were fired but not too much damaged was done on either side. Although the various Japanese TFs included 2 BB, 2 CA, 2 CL, and numerous DDs while the Allied side included only two CA, a handful of CLs, and a small number of DD I think I broke even in the battles. I lost a APD and a CA & CL will likely have to go to CT for repair but Allied ships landed hits on numerous Japanese ships and the Japanese ships seem to have retired, leaving my transports around Noumea untouched.

India: No great movement here. Japan basically has taken everything to the east of Calcutta and is exterminating a bunch of Burma refugees. Ships are offloading at Vizagapatnam but I don't see much movement away from there: no bases in the area other than Viz has been taken yet.

Bombay has 1500 AV, 400k supply, 170k resources, 130k fuel, a level 5 airbase, and a level 5 fort. Karachi has 1600 AV, 500k supply, a 5 level airbase, and a 4 level fort. Building continues in both cities. But as of now no obvious move has been made toward either city.

Diego Garcia is in Japanese hands.

China: Japan troops are now in Changsha but that city now has 1500 AV of Chinese units. A small Japanese army is attacking Chinese units on the road not far from Kweilin but it doesn't have massive firepower...yet. I'm anticipating need to fall back from the Kweilin area when if, and when, more Japanese units appear but haven't figured out exactly where to set the next MLR in that general area. Bombing is constant in China, particularly in key 2x hexes. The number of air units bombing in China is quite impressive. Must be a couple of hundred Japanese aircraft that bomb each day.

Alaska: Umnak Island now has a 5 level airbase. 2E bombers have been hitting Adak and I now have some B-17s on Umnak to hit the islands further away. I'm not sure if op losses will be high by using the 4E bombers in such a location; I'll find out soon enough. Amchitka Island has a 2 level Japanese airbase which I don't like and will hit with the B-17s.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/15/2014 1:32:53 AM)

Here's the southern front in China. Japanese units have been pulling back from some places along the line and some seem to be possibly shifting down to the Kweilin/Liuchow area. I have about 1200 AV in the area. I can hold against the maybe 8 Japanese units currently fighting in this area but it's not clear what will happen if more Japanese show up.

[image]local://upfiles/32247/6A734AD235FC43229492C5004E29C065.jpg[/image]




ny59giants -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/15/2014 9:03:44 AM)

Western Australia - Having lost this area myself, right now it looks like a lost cause. Sorry!! Plan B is to leave a small delaying force and get your important LCUs on a rail headed east.

Noumea & ASW - I like to train up those big 18 plane FP groups in ASW skill first and then in LowN to be based at important bases like this one. Some of them later upgrade to SBDs and a few to the Avengers.

India - I build forts (at least level 3 and some to 4 or more) initially almost everywhere before anything else. The exception to this rule for me is Delhi has the AF go to 7 first so I can upgrade Buffaloes to Hurricanes. Do you have a size 7 AF with over 20k in supply here??




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/16/2014 1:42:49 AM)

Yes my Plan B is to basically abandon western Oz, leaving as you recommend only a blocking force. I have zero to show for my Plan A, which was to do damage to LCUs.

I should have got ASW planes to Noumea as you say. It is amazing how effective Q-Ball's subs have been. I'll be getting some base forces to Noumea as soon as I can. My poor effort getting troops to Noumea has been a "learning experience."

I have a good amount of supply at Delhi but the airbase there is still at 4. I'll switch from building forts to expanding the airbase. Now that the chance of a big Japanese move against Karachi and Bombay is less likely, the Japanese invasion bonus having expired or almost expired, I can use some of the troops in those two cities to do other things elsewhere.

None of the big moves I had prepared for occurred (or occurred yet): Bombay/Karchi/Socotra or Brisbane/Sydney. I'm not sure but it seems Q-Ball isn't going for a knock out but is building deeply rather than expansively. I'll post the big picture map soon.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/16/2014 11:19:41 PM)

Below is a crude rendition of Japan's expansion as of April 1, 1942.

Intel suggests a planned Japanese move toward Bombay: recent intel still has a couple of units preparing for the city and it looks like the Japanese units in the vicinity of Calcutta are trying to grab rail lines that would lead to Bombay. A near-term move toward Socotra seems less likely than before (as the one unit that was preparing for Socotra is now preparing for Attu instead).

China still seems to get most of Japan's attention. As far as I can tell, most of Japan's land bombers are operating in China and, as of now, little evidence exists of many land bombers outside of China (other than the PI).

Noumea, Pago Pago, Suva, Baker Island, and Canton Island have not faced Japanese attacks yet. Expansion in the Aleutians has stopped at Adak.

Diego Garcia is in Japanese hands as will, soon, Attu. I've already moved a number of units (LCU and air) from the US to India and India itself seems pretty self-sufficient for supply (as of now). I can still get supplies from CT to Karachi if I want to. Japanese subs are starting to appear off of Western India, however. But Western India has a number of ports and it will take lots of subs to cover them all.

The KB has most recently been seen off Western Oz and, before that, in the Bay of Bengal. I haven't recently seen the smaller carriers.

[image]local://upfiles/32247/F89BE24A4CC94BD282FAC35C940B7B3E.jpg[/image]




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/18/2014 8:47:52 PM)

April 3, 1942
------------------
More setbacks in China. The main problem I'm now having is determining where Japan really intends to attack. The lack of recon is really hurting me. Q-Ball seems be to skillfully manufacturing fake attacks and even fake movement to force me to remove units from where he really intends to attack.

For instance, he just kicked out a single unit on the 3x hex just above Kukong perhaps forcing me to now defend on a 2x hex. I might be able to get a couple of units back into the 3x hex before he can move into the 2x hex. We'll see.

How this developed is, so it appears, Q-Ball sent south all but one unit from the hex in question and behind it, in Kukong, I would see only a couple of units. Given what I could see, I assumed he was shifting his units either to Changsha or to the new threat on my weak right flank around Kweilin. After a week I moved most of the units out of the 3x hex north to give them a better chance of getting to where they might be needed as it appear Japan was withdrawing. But after a week or so more, suddenly 6 Japanese units reappeared in the 3x hex opposed by only a single Chinese unit. No info on the map indicated that 5 units were moving into the hex. [&:] A deliberate attack then drove my single unit out of the hex.

This whole Japanese attack was well-done: it succeeded because I was induced to withdrew my units from the hex by, I'm guessing, Q-Ball's fake withdrawal from the hex and a potential move to my weak right flank.

Lacking recon I can't really tell where Japanese units are moving and I'm unable to tell what movements of Japanese units represent real threats and, so, I often under-react to some threats and over-react to other threats. It is just a matter of time before I guessed wrong, as I just did on this one important hex. I see I should have given recon as the primary training to most Chinese bomber pilots but I doubt that would really have helped much.

Such is China.

Be that as it may...

Below is my first significant offensive move in India. Japan took Vizagapatnam and seems to be unloading a steady stream of transports there. I assume this supply dump is to provide an alternative source of supply for Japanese units I expect will move eventually toward Bombay. Only a relatively small Japanese unit (Yokosuka 2nd SNLF) is defending Viz itself. I have a good Aussie Division RRing to the city located to the west of Viz (Cocanada) where they will unstrat. They will be met in that city by a USMC tank unit and an ART unit. All will then march to Vizagapatham and crush the Japanese defenders. If this works, I don't intend to stay in Viz as the city itself is not critical and it's on 1x terrain. My goal is just to take the supplies and, perhaps, fuel that must be building up in the city. This isn't an important attack on my part, but you've got to start somewhere.

[image]local://upfiles/32247/FF13698D39534430B2336D798E99D507.jpg[/image]




BBfanboy -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/18/2014 8:55:29 PM)

Good luck on your attack! Hope you can keep your DL low so he does not send battleships to bombard Cocanada.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/18/2014 9:14:14 PM)

Well, THAT isn't something I considered. [&o]

And Japanese BB's recently hit Madras so they are likely not far away. Any attack on Viz will potentially expose my good units to BBs for no great gain no matter how they get to the city. [&:] Second thoughts are developing as I type!

I will ask my generals for alternative proposals for the use of these good units. It might turn out that someone might lose their job over this (ill-)planned attack. [:-]




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/18/2014 9:59:36 PM)


quote:

ORIGINAL: Panjack

How this developed is, so it appears, Q-Ball sent south all but one unit from the hex in question and behind it, in Kukong, I would see only a couple of units. Given what I could see, I assumed he was shifting his units either to Changsha or to the new threat on my weak right flank around Kweilin. After a week I moved most of the units out of the 3x hex north to give them a better chance of getting to where they might be needed as it appear Japan was withdrawing. But after a week or so more, suddenly 6 Japanese units reappeared in the 3x hex opposed by only a single Chinese unit. No info on the map indicated that 5 units were moving into the hex. [&:] A deliberate attack then drove my single unit out of the hex.

So they marched directly from Kukong to the hex NW of it with 3x terrain and drove you out? There's not much you can do to counter this except monitor what is in Kukong and always have enough in the 3x hex to counter what Japan has in the Kukong. Because as you have found out first hand the IJA can reappear immediately and attack before you can respond.

quote:

ORIGINAL: Panjack
Lacking recon I can't really tell where Japanese units are moving and I'm unable to tell what movements of Japanese units represent real threats and, so, I often under-react to some threats and over-react to other threats. It is just a matter of time before I guessed wrong, as I just did on this one important hex. I see I should have given recon as the primary training to most Chinese bomber pilots but I doubt that would really have helped much.

It's not too late to use bombers on recon even if they don't have training. Typically I prefer to use camera armed British recon planes but in your case you may not be able to get them in. Trying to react towards Japanese moves in a proportional way is definitely difficult. The only way I have ever been able to do so is by closely monitoring staging areas so I know what is going to hit me before it does. Keeping my lines at a distance from staging areas is also important but not always possible.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/18/2014 11:26:35 PM)

Didn't think of importing recon units. [&o]

I only just recently got, in India, a unit of the Mitchell PR-II recon planes (with a group of depressed pilots with morale in the 40s) but was intending to use them there. But I guess it's a good idea to break down the unit, get some higher quality recon pilots, and send a 2-plane detachment to Chungking. Boy can they fly far! Unfortunately I don't think I get any replacements of these beautiful planes for over a year. I'll have to baby them by closely monitoring the pilots and planes.

I see I also get a unit of Hurricane PRII recon planes in India in another day.

Is it true that having better intel on LCU's you're battling with in a hex improves combat results?




BBfanboy -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/19/2014 12:51:41 PM)


quote:

ORIGINAL: Panjack

Didn't think of importing recon units. [&o]

I only just recently got, in India, a unit of the Mitchell PR-II recon planes (with a group of depressed pilots with morale in the 40s) but was intending to use them there. But I guess it's a good idea to break down the unit, get some higher quality recon pilots, and send a 2-plane detachment to Chungking. Boy can they fly far! Unfortunately I don't think I get any replacements of these beautiful planes for over a year. I'll have to baby them by closely monitoring the pilots and planes.

I see I also get a unit of Hurricane PRII recon planes in India in another day.

Is it true that having better intel on LCU's you're battling with in a hex improves combat results?

I have always wondered about DLs and land combat results too. Can't say for sure but my guess is that it does not help in defence because your units are in their forts while he is moving, but if you bombard or attack it should help -- even if it does not show as a factor in the combat report.

I try to recon enemy units before bombing them and it seems to help those results, and it definitely helps to have recon with a naval bombardment.




ny59giants -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/19/2014 1:41:19 PM)

I would dig in at Cocanada and send any of your mobile Indian CD units there. I think Brad is setting you up here. Its more important to prevent him from getting to Madras that taking Viza back from him at this time. I would find some subs and mine Cocanada.




Lokasenna -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/19/2014 4:36:45 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Panjack

Didn't think of importing recon units. [&o]

I only just recently got, in India, a unit of the Mitchell PR-II recon planes (with a group of depressed pilots with morale in the 40s) but was intending to use them there. But I guess it's a good idea to break down the unit, get some higher quality recon pilots, and send a 2-plane detachment to Chungking. Boy can they fly far! Unfortunately I don't think I get any replacements of these beautiful planes for over a year. I'll have to baby them by closely monitoring the pilots and planes.

I see I also get a unit of Hurricane PRII recon planes in India in another day.

Is it true that having better intel on LCU's you're battling with in a hex improves combat results?

I have always wondered about DLs and land combat results too. Can't say for sure but my guess is that it does not help in defence because your units are in their forts while he is moving, but if you bombard or attack it should help -- even if it does not show as a factor in the combat report.

I try to recon enemy units before bombing them and it seems to help those results, and it definitely helps to have recon with a naval bombardment.


I go with no.




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/19/2014 5:41:12 PM)


quote:

ORIGINAL: ny59giants

I would dig in at Cocanada and send any of your mobile Indian CD units there. I think Brad is setting you up here. Its more important to prevent him from getting to Madras that taking Viza back from him at this time. I would find some subs and mine Cocanada.

My first instinct was to agree with you but taking Viza I think would help the Madras defense greatly as the Japanese won't be able to rail units into the Viza thus forcing them to march a lot further thus buying the Allies some time at a critical juncture. It may be a trap but I think the reward outweighs the risk. And whether or not the attack on Viza succeeds or fails, Panjack should be falling back to Cocanda to set up a road block anyway.




HansBolter -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (11/19/2014 6:16:49 PM)


quote:

ORIGINAL: Panjack

Didn't think of importing recon units. [&o]

I only just recently got, in India, a unit of the Mitchell PR-II recon planes (with a group of depressed pilots with morale in the 40s) but was intending to use them there. But I guess it's a good idea to break down the unit, get some higher quality recon pilots, and send a 2-plane detachment to Chungking. Boy can they fly far! Unfortunately I don't think I get any replacements of these beautiful planes for over a year. I'll have to baby them by closely monitoring the pilots and planes.

I see I also get a unit of Hurricane PRII recon planes in India in another day.

Is it true that having better intel on LCU's you're battling with in a hex improves combat results?


It will be a very long time before you start getting replacement airframes for the Mitchell squadron.

Use them sparingly as Ops losses will gut the tiny squadron you start with.

The Hurricanes start getting replacement airframes sooner than the Mitchells.

Few players take note of this but Lysanders carry a camera!!

Yes, thy have very short legs, but in a theater where you have bases close to the front lines they CAN be effective.




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