RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (Full Version)

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Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 2:56:18 AM)

quote:

ORIGINAL: Cribtop

Panjack - Win, lose or draw, your entries are funny, so you've got that going for you. Sometimes a hilarious recitation of disaster can make for a good AAR. [:D]

That said, far from a disaster, you are doing well, landing a few licks early is all the Allies can do. Begin thinking now what your counter-offensive plans will be, but resist the temptation to put them into action too soon. There's a lot of legwork on the Allied side to get up to a war footing, logistics is key but time is on your side.

PS - To my knowledge the Japanese can have Netties up over parts of the DEI within the first week of the war. Base + Air HQ with torps + Netty group is all you need.

The betting window is now open for when my first major disaster will occur. Of course, now I need to stress out about having to provide a "hilarious recitation" of this disaster!

My first counter-offensive plan is already moving forward: I am teaching the fair citizens of Sydney basic Japanese so when the city falls they can engage in more effective partisan attacks.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 3:09:13 AM)

quote:

ORIGINAL: Wargmr
You have not yet began to despair or panic....

I'm already feeling despair and grief. They say, perhaps tritely, the first stage of grief is denial but I'm not denying anything...but when I do think of denial I envision a landing by the Japanese at Cairo in mid-1942, they are moving that fast.[:(]

December 14, 1941
-------------------
Japan has landed at Palembang where I've not yet got enough troops to hold out more than a day or two. Landings also occurred in the Aleutians at Adak and Amchitka.




Mike McCreery -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 4:19:26 AM)


quote:

ORIGINAL: Panjack

quote:

ORIGINAL: Wargmr
You have not yet began to despair or panic....

I'm already feeling despair and grief. They say, perhaps tritely, the first stage of grief is denial but I'm not denying anything...but when I do think of denial I envision a landing by the Japanese at Cairo in mid-1942, they are moving that fast.[:(]

December 14, 1941
-------------------
Japan has landed at Palembang where I've not yet got enough troops to hold out more than a day or two. Landings also occurred in the Aleutians at Adak and Amchitka.



In my game the Japanese had the KB in the indian ocean threatening to take Bombay by late February...




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 4:24:11 AM)

Bombay in February? That's scary. Are you past that point in your game?




Mike McCreery -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 4:57:22 AM)


quote:

ORIGINAL: Panjack

Bombay in February? That's scary. Are you past that point in your game?


Yes, I nearly killed his whole army in India. It is March of 1944 and I am almost on Luzon.

Check out my AAR "What could possibly go wrong?"

:] Go look in the early points and read me whining about Diego Garcia...




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 5:11:42 AM)

Wargmr: going over to your AAR right now!




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 5:16:15 AM)


quote:

ORIGINAL: Panjack

quote:

ORIGINAL: Sangeli
...Indeed it is difficult and one can go through all the old AARs and see all the games that were ended based off of poorly executing this. I've always been of the opinion that CVs are just one of the many tools the Allies have and that an effective commander doesn't feel the need to use a tool just because he has it on hand. Especially with USN CVs; the risk reward ratio is generally not that great early on. Don't feel bad about leaving them in a (safe) port or in a vacant part of the ocean....

An example of this is my modest plan to transit through the Gilberts looking for opportunistic targets...what could be safer I thought...but I took a too-northern route and got with 10 hexes or so of, what my opponent tells me, was an HQa with torpedo bombers at the ready. Only bad weather apparently kept them from flying. [X(]

I thought I was taking a reasonable calculated risk, but it turns out my calculations were based upon poor knowledge about the risks involved.

But, still, I plan to make some aggressive moves with my carriers...once I learn more about the relevant risks...if only to create some excitement. Or, at least, to make Q-Ball think I will take occasionally aggressive moves so he has to take this possibility into his planning.

On the other hand, based upon your perspective I will dial it back just a notch.

Really what it comes down to is patience (or lack thereof) with offensive operations. The Japanese can bull their way through Allied positions but you can't for some time. You have to wait for the right moment (like a KB attack somewhere else) even if it means staging your invasion for weeks. Going forward with an operation just because you have your forces ready is a recipe for disaster; you'll be surprised whats lurking behind the lines that you never counted on appearing.




Mike McCreery -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 5:25:51 AM)

The best way to proceed with this game around 1943 depending upon progress on both sides, is to prepare multiple axis of attacks onto Japanese territory. The objective is to start attacking where the KB is not but if you do not know where the KB is, a multi direction attack will most likely flush it out.

Too many players rely on the all or nothing linear attack mode.




BBfanboy -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 6:03:34 AM)


quote:

ORIGINAL: Panjack

quote:

ORIGINAL: Sangeli
...Indeed it is difficult and one can go through all the old AARs and see all the games that were ended based off of poorly executing this. I've always been of the opinion that CVs are just one of the many tools the Allies have and that an effective commander doesn't feel the need to use a tool just because he has it on hand. Especially with USN CVs; the risk reward ratio is generally not that great early on. Don't feel bad about leaving them in a (safe) port or in a vacant part of the ocean....

An example of this is my modest plan to transit through the Gilberts looking for opportunistic targets...what could be safer I thought...but I took a too-northern route and got with 10 hexes or so of, what my opponent tells me, was an HQa with torpedo bombers at the ready. Only bad weather apparently kept them from flying. [X(]

I thought I was taking a reasonable calculated risk, but it turns out my calculations were based upon poor knowledge about the risks involved.

But, still, I plan to make some aggressive moves with my carriers...once I learn more about the relevant risks...if only to create some excitement. Or, at least, to make Q-Ball think I will take occasionally aggressive moves so he has to take this possibility into his planning.

On the other hand, based upon your perspective I will dial it back just a notch.

To understand the Nettie threat, take a look at their incredible range. Betty range is 21 hexes, and Nells start at something like 23 hexes and the next model goes to 28 hexes.
Of course they cannot carry torps to the limit of their range, but they certainly outrange any allied TB, including Cats. The usual setup is a Mavis or Emily squadron doing LR NavSearch to find victims and a couple of Nell/Betty squadrons to reach out and touch you where it hurts. [:(]
Keep an eye on the Detection Level (D/L) on all of your TFs every turn. If it suddenly goes up, check the Op Report for Mavis sightings or Glen sightings by you TF. Check range to enemy bases from that point. Consider whether you have enough CAP to stay or should run if you are in Nettie range.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 5:08:36 PM)

December 15, 1941
--------------

Singapore: going better than I hoped. Intel from a mole I have in the Japanese high command indicates that my strong move to defend against a Mersing landing did cause a delay in the landing as he didn’t want to engage Force Z with surface ships but wanted to pummel it from the air. This seems to have caused him to hold back the invasion force for a day or two so to keep all his surface ships away from Mersing and Force Z. The subsequent delay in the landing opened up the possibility that most of the LCUs in Malaya could RR down to Singapore. All helpful units are now almost in that city.

As it now stands, Singapore has 530 AV, 2 forts and more being built, and 47,000 supply. The only air units left behind are a few Buffalo units. They are not attempting to CAP, leaving AA to defend the city from air attacks, because sending Buffalos up in the face of Japanese sweeps is no smarter than inviting lemmings to enjoy the view from the top of a cliff. Instead, the Buffalos are low-level attacking the units at Mersing and I hope this slows the movement of Japanese units towards the rail line.

Palembang: A reported 7000 Japanese troops are attacking the city. I have only 130 AV in there as I didn’t move fast enough to transport units by air into the city. But with an early landing in Palembang I really couldn’t have got many more units into the city.

Amchitka and Adak: A little under 2000 units landed on each of these islands the day before. The Grand Fleet of the Aleutians (a PC and a couple of YPs) failed to scare the transports away from a landing at Adak. Although the landing of Japanese troops couldn’t be stopped, the next day Dauntless dive bombers caused significant damage to 2 out of the 3 ships at Adak that I presume were off-loading supplies. Japanese troops on Adak won’t be having sake for their celebration dinner tonight. That’s good, but now Q-Ball knows where all my carriers are. That's not good.

The Lexington TF stumbled onto another AMC, this time near Neumea, and a surface battle broke out. Amazingly, my air search failed to discover the raider and only after it got to within 19,000 yards was it spotted by lookouts. The AMC then took 10 hits from Lexington’s escorts and no damaged was sustained by the US ships. Later in the day dive bombers finished off the ship. So far two of the merchant raiders Q-Ball has sent out have been neutralized.

I figure today's successes, and those of past days, have slowed by the Japanese advance by, perhaps, 17 minutes.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 5:14:50 PM)

quote:

ORIGINAL: Sangeli
Really what it comes down to is patience (or lack thereof) with offensive operations. The Japanese can bull their way through Allied positions but you can't for some time. You have to wait for the right moment (like a KB attack somewhere else) even if it means staging your invasion for weeks. Going forward with an operation just because you have your forces ready is a recipe for disaster; you'll be surprised whats lurking behind the lines that you never counted on appearing.


quote:

ORIGINAL: Wargmr
The best way to proceed with this game around 1943 depending upon progress on both sides, is to prepare multiple axis of attacks onto Japanese territory. The objective is to start attacking where the KB is not but if you do not know where the KB is, a multi direction attack will most likely flush it out.
Too many players rely on the all or nothing linear attack mode.

The above is really helpful. Thanks!




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 5:19:05 PM)

quote:

ORIGINAL: BBfanboy

To understand the Nettie threat, take a look at their incredible range. Betty range is 21 hexes, and Nells start at something like 23 hexes and the next model goes to 28 hexes.
Of course they cannot carry torps to the limit of their range, but they certainly outrange any allied TB, including Cats. The usual setup is a Mavis or Emily squadron doing LR NavSearch to find victims and a couple of Nell/Betty squadrons to reach out and touch you where it hurts. [:(]
Keep an eye on the Detection Level (D/L) on all of your TFs every turn. If it suddenly goes up, check the Op Report for Mavis sightings or Glen sightings by you TF. Check range to enemy bases from that point. Consider whether you have enough CAP to stay or should run if you are in Nettie range.


Little tidbits like this reduce the chance that a very bad thing happens to me. I look at DL each turn for my major TFs but I never thought of looking at the Op report to get more detail about what sighted me and didn't know the possible implication of being sighted by, say, a Mavis or Emily. Thanks!




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 5:33:54 PM)


quote:

ORIGINAL: Panjack

quote:

ORIGINAL: BBfanboy

To understand the Nettie threat, take a look at their incredible range. Betty range is 21 hexes, and Nells start at something like 23 hexes and the next model goes to 28 hexes.
Of course they cannot carry torps to the limit of their range, but they certainly outrange any allied TB, including Cats. The usual setup is a Mavis or Emily squadron doing LR NavSearch to find victims and a couple of Nell/Betty squadrons to reach out and touch you where it hurts. [:(]
Keep an eye on the Detection Level (D/L) on all of your TFs every turn. If it suddenly goes up, check the Op Report for Mavis sightings or Glen sightings by you TF. Check range to enemy bases from that point. Consider whether you have enough CAP to stay or should run if you are in Nettie range.


Little tidbits like this reduce the chance that a very bad thing happens to me. I look at DL each turn for my major TFs but I never thought of looking at the Op report to get more detail about what sighted me and didn't know the possible implication of being sighted by, say, a Mavis or Emily. Thanks!

Its also worth noting that CV fleets are much more easily spotted than other fleets. I believe launching aircraft from CVs which in turn detect enemy units will give your fleet detection. While a small destroyer fleet can weave in and out of range of Betties without too much concern, a CV fleet can often get 10/10 DL in a single turn. And the higher the detection level the better chance enemy aircraft will sortie to attack it.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 10:39:56 PM)

Let's say you knew of a small carrier disbanded in a port (along with a bunch of other ships), and you have a small SAG nearby. Is the best move to bombard at night, set a patrol zone that included the port, or set the port as a destination (with retirement allowed or not)? Or is it best just to leave the port alone? At this point, the SAG has 0 detection. Of course, the carrier could be saddled up by the time I get there, but I can get the SAG there at night, I think.

Complication: that air base has 15 bombers and 31 auxiliaries. I'm unclear if I should just run away from the bombers or make an attack and risk the bomber's ire.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/12/2014 10:56:10 PM)

Here's the situation:


[image]local://upfiles/32247/653F92060E854B8E85946B270A0BDEA8.jpg[/image]




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 12:28:34 AM)


quote:

ORIGINAL: Panjack

Let's say you knew of a small carrier disbanded in a port (along with a bunch of other ships), and you have a small SAG nearby. Is the best move to bombard at night, set a patrol zone that included the port, or set the port as a destination (with retirement allowed or not)? Or is it best just to leave the port alone? At this point, the SAG has 0 detection. Of course, the carrier could be saddled up by the time I get there, but I can get the SAG there at night, I think.

Complication: that air base has 15 bombers and 31 auxiliaries. I'm unclear if I should just run away from the bombers or make an attack and risk the bomber's ire.

I wouldn't even try to bombard the base; your cruisers are not going to do much to ships in port. There's also a decent chance that Ambon could have torpedo armed Betties but perhaps you could rule that out (certainly its a good place to put them but I don't know what your opponent has done).

At this point you should really only be using your surface ships to try to intercept Japanese cargo/transport fleets. If you want to try something to get to those disbanded CVEs (how sure are you they are CVEs anyway?) I'd try an air attack with bombers. Even level bombers can do pretty well against ships in port. But again, you always have to be looking at the risk/reward and putting a few 8 inch shells into the airfield at Ambon is probably not worth the risk of losing a couple of cruisers.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 1:16:58 AM)

quote:

ORIGINAL: Sangeli
I wouldn't even try to bombard the base...

Your advice is, as always, good: the most likely outcome---a few divots taken out of the runway--is not worth the risk of anything valuable. And one (small) group of B-17s should arrive at Darwin in a day or so with more to follow. Of course, the B-17 pilots are still beginners and likely can't hit anything smaller than the state of Ohio, but the net effect of B-17 bombing, not negligible really, is to force him to keep fighters at that base instead of them causing trouble elsewhere. I probably should gather a bunch of B-17s and then make one biggish raid and then move back from Darwin to avoid the consequences of giving a whack at a Betty nest.

So a compromise, from an unruly learner: I'm sending a single CL and a single DD to bombard, arriving and leaving at full speed. All other ships are moving out of the area.

I send these two ships only because I need to learn a lesson about not taking undue risks. [:-]




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 4:43:43 AM)

December 16, 1941
----------------------------
Well, I was warned…expecting to impress Q-Ball with a bold raid on a small carrier sitting in port or to damage a few bad, evil, mean Betties sitting at an airbase at night, instead:

Night Time Surface Combat, near Ambon at 76,109, Range 5,000 Yards
Japanese Ships
BB Nagato
BB Mutsu
DD Kuretake
DD Sanae
DD Asagao
DD Fuyo
DD Karukaya
TB Sagi

Allied Ships
CL De Ruyter, Shell hits 2, on fire
DD Witte de With

Relying on my undeserved luck, I got away with it: the CL De Ruyter will be in rehab for a bit but will survive. But this raid had absolutely no chance to have turned out well.

But my luck continued elsewhere: CL Adelaide [&o] had quite a day while on the lookout for TFs sent to invade (I believe) Buna:

Day Time Surface Combat, near Manus at 102,118, Range 19,000 Yards

Japanese Ships
xAK Nittai Maru
xAK Shinkoku Maru, Shell hits 1
xAKL Ujigawa Maru
xAKL Heiwa Maru
xAKL Genmei Maru, Shell hits 1, heavy fires
xAKL Daitei Maru

Allied Ships
CL Adelaide

Day Time Surface Combat, near Manus at 102,118, Range 18,000 Yards

Japanese Ships
xAKL Genmei Maru, Shell hits 7, and is sunk

Allied Ships
CL Adelaide

Day Time Surface Combat, near Manus at 103,117, Range 18,000 Yards

Japanese Ships
xAK Nittai Maru, Shell hits 1, on fire
xAK Shinkoku Maru, Shell hits 11, and is sunk
xAKL Ujigawa Maru, Shell hits 2, on fire
xAKL Heiwa Maru, Shell hits 1, heavy fires
xAKL Daitei Maru, Shell hits 4, heavy fires, heavy damage

Allied Ships
CL Adelaide


And another Japanese transport was sunk in the Aleutians. And for the first time, Allied fighters held their own against a Japanese sweep:

Morning Air attack on Rangoon , at 54,53

Weather in hex: Light cloud

Raid spotted at 15 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-Ib Oscar x 32

Allied aircraft
H81-A3 x 24
Buffalo I x 12

Japanese aircraft losses
Ki-43-Ib Oscar: 2 destroyed [:)]

Allied aircraft losses
H81-A3: 1 destroyed
Buffalo I: 1 destroyed

Aircraft Attacking:
12 x Ki-43-Ib Oscar sweeping at 10000 feet


That Hong Kong and Palembang are about to fall and that any land battle generally ends with complete destruction of the defending Allied units seems almost like merely a footnote in history. [8|]





Cribtop -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 4:53:37 AM)

That's a solid day's work for the Allies in early '42. Well done.




ny59giants -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 12:24:41 PM)

I have read many AARs and Q-Ball has shown one of the skills needed as Japan - maintaining high rate of tempo. Getting troops and transports to the correct place early and not losing 3 or more days because you forget to form a TF at "X" to start headed for "Y" is an art. You will probably see a series of bases fall like a carefully laid out stack of dominoes.

American CVs - I'm a little OCD in getting my CVs together (Allied Death Star) and adding a Marine fighter group (18 planes) on each of them (except Wasp). After the resizing on January 1st to 27 and adding these groups each, you will have 45 fighters per CV that will help ensure 'survivability' in early '42. [:)] Some will be the Buffalo, but something is better than nothing.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 5:12:58 PM)

quote:

ORIGINAL: ny59giants
I have read many AARs and Q-Ball has shown one of the skills needed as Japan - maintaining high rate of tempo. Getting troops and transports to the correct place early and not losing 3 or more days because you forget to form a TF at "X" to start headed for "Y" is an art. You will probably see a series of bases fall like a carefully laid out stack of dominoes.

American CVs - I'm a little OCD in getting my CVs together (Allied Death Star) and adding a Marine fighter group (18 planes) on each of them (except Wasp). After the resizing on January 1st to 27 and adding these groups each, you will have 45 fighters per CV that will help ensure 'survivability' in early '42. [:)] Some will be the Buffalo, but something is better than nothing.

Welcome NY59giants! Good suggestions. I'll probably follow what you say for CV air groups. I'm a bit concerned that my carriers are not joined up as a single unit, but I wanted to send one up to Alaska to nip in the bud any Japanese advance up there.

And I'm soon to be biting my nails as I will soon have carriers for the first time entering a port where Japanese subs might be operating. Those subs have been very effective. I've put into the water everything that floats and put in the air maximum ASW around the port, sending up into the skies everything short of strapping some young kids onto chairs attached to balloons to look for Japanese subs.




Crackaces -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 5:19:16 PM)


quote:

ORIGINAL: Wargmr


quote:

ORIGINAL: Panjack

Bombay in February? That's scary. Are you past that point in your game?


Yes, I nearly killed his whole army in India. It is March of 1944 and I am almost on Luzon.

Check out my AAR "What could possibly go wrong?"

:] Go look in the early points and read me whining about Diego Garcia...


The extended map makes an India foray more plausible. NJP72 did the same in my game ... and activated the India Emergency Forces.
We could not continue because I have a job that requires my full time but I suspect the IJ were in trouble as far as supply goes.

With a great deal of the IJ army trapped and cut to pieces that I supposed greatly weakens the ability to resist later.





IdahoNYer -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 6:41:21 PM)

Nicely done CL Adelaide!





Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 8:58:29 PM)

quote:

ORIGINAL: Crackaces
The extended map makes an India foray more plausible. NJP72 did the same in my game ... and activated the India Emergency Forces.
We could not continue because I have a job that requires my full time but I suspect the IJ were in trouble as far as supply goes.

With a great deal of the IJ army trapped and cut to pieces that I supposed greatly weakens the ability to resist later.

Is it the case, then, that unless a Japanese player is going for the big win (auto victory), it is foolish for him to try to move deep into India?




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 9:04:46 PM)

quote:

ORIGINAL: IdahoNYer
Nicely done CL Adelaide!

Cpt. H.A. Showers, commander of the Adelaide, is now considered as a candidate for a command of a bigger ship. His seamanship and leadership have been noted by upper command. But politics sometimes plays a role in such things and, so, you never know what the future holds for Cpt. Showers.




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 9:14:38 PM)

December 17, 1941
---------------------
Not much happened this turn, but Singapore is now cut off from the rest of Malaya as the Mersing invasion force cut the RR into the city.

But there was this, a single torpedo hit on one of Japan's big boats [:)]:

[image]local://upfiles/32247/2467BAFE230941DAA239F8948650F7E0.jpg[/image]




Mike McCreery -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 9:26:45 PM)


quote:

ORIGINAL: Panjack

December 17, 1941
---------------------
Not much happened this turn, but Singapore is now cut off from the rest of Malaya as the Mersing invasion force cut the RR into the city.

But there was this, a single torpedo hit on one of Japan's big boats [:)]:

[image]local://upfiles/32247/2467BAFE230941DAA239F8948650F7E0.jpg[/image]


YAY!!!




Panjack -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/13/2014 9:52:09 PM)

Wargmr you got me all worried about Diego Garcia and so I'm sending a battalion to the island, enough I hope to put the kabbash on any quick and sneaky invasion by Japan. Maybe later I'll send more. But I still don't know where I can get any major units freed up to send any place like D.G., however.

So...where will the CV Kaga likely be headed? What is the nearest port with a shipyard large enough for such a big boy?

Added: the CV was hit near Palembang.




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/14/2014 12:35:47 AM)


quote:

ORIGINAL: Panjack

quote:

ORIGINAL: Crackaces
The extended map makes an India foray more plausible. NJP72 did the same in my game ... and activated the India Emergency Forces.
We could not continue because I have a job that requires my full time but I suspect the IJ were in trouble as far as supply goes.

With a great deal of the IJ army trapped and cut to pieces that I supposed greatly weakens the ability to resist later.

Is it the case, then, that unless a Japanese player is going for the big win (auto victory), it is foolish for him to try to move deep into India?

I don't think so. IJA is fairly power and the RN is very ill-prepared to take on the IJN so an Indian adventure can be rewarding. As I've mentioned before many AFBs are naive and get drawn into fights they should try to stay away from and India can be one of those places. Lots of open terrain make offensive operations fluid and dynamic which serves the Rommels of the (PC) world like me very well. On the other hand, that can work against the Japanese when the Allies are ready to push back and lead to some easy 1942 victories.




Sangeli -> RE: Fools Rush In Where Angels Fear To Tread: Panjack (A) vs. Q-Ball (J) (9/14/2014 12:41:27 AM)

quote:

ORIGINAL: Panjack

Wargmr you got me all worried about Diego Garcia and so I'm sending a battalion to the island, enough I hope to put the kabbash on any quick and sneaky invasion by Japan. Maybe later I'll send more. But I still don't know where I can get any major units freed up to send any place like D.G., however.

Diego Garcia is tough to defend early and a battalion won't be enough to stop the Japanese if they come, but it could make them think twice about trying. You'll be getting a good deal of reinforcements in Aden in the coming months so be sure to get transports there. By the middle of 1942 you should have enough reinforcements in India to feel comfortable.




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