Stuff I still dont know (Full Version)

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Mike McCreery -> Stuff I still dont know (9/6/2014 11:48:35 PM)

Been playing for over a year now and there are things I just dont know.

Sometimes the aviation support at a base is increased or doubled. What causes the increase?

Someone mentioned setting a surface task force to the location with the amphibious troops following. They indicated that it would protect the troops better than the other way around. Is that true? Should all amphib assaults have the surface task force with the destination set and the troops following?

I have been having LOTS of fun with the larger radar pieces for base groups. Is there some information somewhere on what is required to unload those large beasts? Does it depend upon the ship it is loaded upon or just the size and naval support at the receiving base?

Thanks in advance!




wdolson -> RE: Stuff I still dont know (9/7/2014 2:03:04 AM)

Air support doubles when an air base reaches size 8.

If there are large devices that won't unload, enlarge he port or move in some naval support.

Bill




btd64 -> RE: Stuff I still dont know (9/7/2014 2:09:27 AM)

quote:

ORIGINAL: Wargmr

Been playing for over a year now and there are things I just dont know.

Sometimes the aviation support at a base is increased or doubled. What causes the increase?

[:)]Not sure about this one. Did read somewhere that it does.

Someone mentioned setting a surface task force to the location with the amphibious troops following. They indicated that it would protect the troops better than the other way around. Is that true? Should all amphib assaults have the surface task force with the destination set and the troops following?

[:)]Can't explain this. I have many different TF set ups depending on what the target is. I use recon to see what is there, or at least get an idea. Then design the TF's to fit the mission.

I have been having LOTS of fun with the larger radar pieces for base groups. Is there some information somewhere on what is required to unload those large beasts? Does it depend upon the ship it is loaded upon or just the size and naval support at the receiving base?

[:)]Naval support squads. Must have them to unload large items.

Thanks in advance!





rook749 -> RE: Stuff I still dont know (9/8/2014 12:19:21 PM)


quote:

ORIGINAL: wdolson

Air support doubles when an air base reaches size 8.

Bill


Wow I did not know that!




Spidery -> RE: Stuff I still dont know (9/8/2014 12:39:40 PM)


quote:

ORIGINAL: rook749


quote:

ORIGINAL: wdolson

Air support doubles when an air base reaches size 8.

Bill


Wow I did not know that!


Change made in Beta, not present in official patch version.




wdolson -> RE: Stuff I still dont know (9/8/2014 1:03:01 PM)

At this point the last official patch was a while ago. A lot of changes have been made in the last year or so. This was a included a few betas back.

Bill




John Lansford -> RE: Stuff I still dont know (9/9/2014 2:53:01 AM)

My base at Koumac is a level 8 airbase with 11,000 supply points and adequate airbase support. All the air units have their withdraw and disband commands in red. Akyab has 7300 supply points and the air units there also have red withdraw/disband labels. I have other bases with less supply that do not have these indicators; for example, Horn Island had less than 500 supply and the air unit isn't in red; neither is Cairns with 4700 supply. What is causing the red indicator to come on?




wdolson -> RE: Stuff I still dont know (9/9/2014 2:56:25 AM)

When supply is below 20,000 at a base, withdrawing or disbanding an air unit results in the loss of all aircraft, though the pilots are saved. This is indicated with red text. If you try to disband or withdraw, you will get a pop up message telling you this too.

Bill




btd64 -> RE: Stuff I still dont know (9/9/2014 6:46:16 PM)

I believe its a combination of base size, and supply. The combinations i'm not sure of. But as Bill said, 20K supply at the base does allow withdrawal without loss of aircraft, as long as they are not disabled. Not sure if the proximity of enemy LCU's have any effect....GP




Alfred -> RE: Stuff I still dont know (9/10/2014 9:51:23 AM)


quote:

ORIGINAL: General Patton

I believe its a combination of base size, and supply. The combinations i'm not sure of. But as Bill said, 20K supply at the base does allow withdrawal without loss of aircraft, as long as they are not disabled. Not sure if the proximity of enemy LCU's have any effect....GP


Why would proximity of enemy LCUs have an effect?

Alfred




btd64 -> RE: Stuff I still dont know (9/10/2014 12:02:28 PM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: General Patton

I believe its a combination of base size, and supply. The combinations i'm not sure of. But as Bill said, 20K supply at the base does allow withdrawal without loss of aircraft, as long as they are not disabled. Not sure if the proximity of enemy LCU's have any effect....GP


Why would proximity of enemy LCUs have an effect?

Alfred


Because I've seen it have effects on a few other aspects of the game, thus the "I'm not sure" part of the post. And I could not find anything within this forum to confirm or deny that thought....GP




John Lansford -> RE: Stuff I still dont know (9/12/2014 6:24:15 PM)

The 20k supply limit isn't absolute, then. As I mentioned earlier, Horn Island and Cairns are both well below 20k and I can withdraw/disband units there without penalty. Horn is also a level 2 airbase with 500 supply, while Koumac is a level 8 with 11k supply.




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