STUCKER868 -> RE: My Last AGEOD Game. Period. (5/20/2015 8:10:18 PM)
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I have been following this thread for some time and thought I would put in my two cents. I own several AGEOD products. Some are good, some are not. This game to me belongs in the NOT GOOD category. Why? Because for one thing, I don't feel the "Container" style system works well with WW1, any era requiring an uninterrupted front. It works great with the ancient period however. I admit that the complexity of this game put me off for awhile (I am too busy in RL to learn all the rules in one sitting) but I finally have been getting in some play. I am not happy with this product and in fact quite disappointed (as I was with Napoleon's Campaigns). I don't think this game captures the feel of WW1. The great offensives, massive artillery bombardments, etc. What I do see are Death stacks running around carving up territory. I cut off all of Western Russia by driving three death stacks to Warsaw from the North and South and crushed the Russian troops therein. Pincer movements like that were not done in WW1 (especially on that scale). I think it would help if somehow during battles you could change plans as the battle developed rather than just sit back and watch helplessly. The A.I. is clueless as well (as in most games but I won't complain because it is what it is. Sadly for me, I don't have time for multiplayer games. My loss. I think one thing that would help as least capture the visual feel would be to do away with the Commander icons (containers) and use NATO icons. Even doing that however will not fix that fact (at least for me) that this game lacks the feel of the Great War era. Can you imagine how bad it would be to play this system in the WWII era? Just my opinion. The game engine simply does not pair well with WW1. I know the developers put a lot into this and it's probably a labor of love. My hats off to them as always. S.
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