RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (Full Version)

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HansBolter -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (10/3/2014 10:52:38 AM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: BattleMoose

The AO had fuel in its tanks and storage and after refuelling had no fuel in its tanks or storage. Resolution, the greedy pig, took all the fuel from both tanks leaving AO trinity with no fuel and near certain death. :-/

That makes sense! Yes, that is a bit of a problem with the refuel routine. What version of the game are you running? If a recent Beta, then Michael might be able to look at a save and see if there is something that can be fixed. If an older version, it might be something already fixed.

BTW, I had searched for "Revenge" without success. [:D]

I have not played the mods or betas, so it looks like AO refuelling has been enabled since I started playing. I do recall getting jumped on by several of the old hands for suggesting that the difference between an AO and a TK was that the former could refuel ships at sea, while the latter had to be in port.
I was promptly informed that at-sea refuelling was not enabled until something like June of 1944. I'm quite happy if that has been changed!



BB, refueling at sea from AOs has been in the game from the beginning. That's what distinguishes an AO from a TK.
Its ammunition transfer that can't take place at sea until '45.




HansBolter -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (10/3/2014 11:04:01 AM)

Battlemoose,

Yes a SAG with a full speed of 9 will normally travel 18 hexes at full speed. It's not a guarantee. Any number of things can occur to rob the TF of the Ops points it need to do that.

Normally, a bombardment routine will work on its own to set up the correct run into the target, but it doesn't always work well.

Sending a bombardment mission to an enemy held base, the TF will automatically switch to a full speed run into the target while set at mission speed (full speed is the mission speed).

Bombardment runs to your own bases (to hit enemy invaders on the beach) do not automatically use full speed and you need to set it yourself.

If you used full speed to try to make a run in from 18 hexes out, that was excessive and would have resulted in a daylight bombardment with your SAG sitting in the hex next turn to be bombed.

What you want to try to do for SAG runs is run in 9 hexes. This sets up a night bombardment and if you don't use up too many OPs points in the hex that you will make a 9 hex run back out in the morning.

If you set up a SAG run from say 15 hexes out, the tactical AI should, in most cases stop your SAG 9 hexes out and make the run in the next turn.

This also doesn't always work correctly, especially if you use waypoints in the approach.

Typically, I leave the TF on a Surface Combat setting with a move order to remain on station at a point 9 hexes from the target. Next turn I switch them to Bombardment and make the run in.

Anyone else feel free to correct any mistakes in my explanation.


p.s. setting one of your BB or cruiser float planes to Recon the target (either night or day mission depending on the bombardment mission settings) will improve the accuracy of your bombardment.




BattleMoose -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (12/18/2014 11:11:52 AM)

We have been having a huge face off in the New Caledonia region, working my way *very* slowly up, with him all fortressed up in Luganville. The last turn I launched a massive air raid from 5 different airfields, some of the highlights I will now share with you.

Very strong sweeps were sent in to clear the way, only showing a few of them.

Japanese aircraft
N1K1-J George x 9

Allied aircraft
B-24D Liberator x 18
B-24D1 Liberator x 18
PB4Y-1 Liberator x 3
PV-1 Ventura x 36

Japanese aircraft losses
N1K1-J George: 6 damaged
N1K1-J George: 3 destroyed on ground
Ki-44-IIc Tojo: 7 destroyed on ground
B6N2 Jill: 11 destroyed on ground
E13A1 Jake: 2 destroyed on ground
D4Y1 Judy: 11 destroyed on ground

Allied aircraft losses
B-24D Liberator: 3 damaged
B-24D1 Liberator: 1 destroyed, 1 damaged

Japanese Ships
BB Yamato, Bomb hits 1
BB Mutsu, Bomb hits 3
BB Kongo, Bomb hits 1
CA Chokai, Bomb hits 1
BB Nagato, Bomb hits 1

Japanese ground losses:
Guns lost 1 (1 destroyed, 0 disabled)

Airbase hits 10
Airbase supply hits 3
Runway hits 35
Port hits 2

Japanese aircraft
N1K1-J George x 4

Allied aircraft
B-17E Fortress x 21
B-17F Fortress x 3
B-24D Liberator x 24
B-24D1 Liberator x 72
PB4Y-1 Liberator x 12

Japanese aircraft losses
N1K1-J George: 1 destroyed, 3 damaged
N1K1-J George: 13 destroyed on ground
B6N2 Jill: 22 destroyed on ground
D4Y1 Judy: 19 destroyed on ground
E13A1 Jake: 3 destroyed on ground
Ki-44-IIc Tojo: 9 destroyed on ground

Allied aircraft losses
B-17E Fortress: 1 damaged
B-24D Liberator: 1 damaged
B-24D1 Liberator: 6 damaged

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 31
Airbase supply hits 4
Runway hits 70

Morning Air attack on Luganville , at 120,150

Weather in hex: Heavy cloud

Raid detected at 40 NM, estimated altitude 12,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
N1K1-J George x 1

Allied aircraft
B-24D1 Liberator x 24
B-25C Mitchell x 6
PB4Y-1 Liberator x 9

Japanese aircraft losses
N1K1-J George: 1 damaged
N1K1-J George: 2 destroyed on ground
B6N2 Jill: 3 destroyed on ground
Ki-44-IIc Tojo: 1 destroyed on ground
E13A1 Jake: 1 destroyed on ground
D4Y1 Judy: 1 destroyed on ground

Allied aircraft losses
B-24D1 Liberator: 2 damaged
B-25C Mitchell: 1 damaged
PB4Y-1 Liberator: 1 damaged

Airbase hits 3
Runway hits 7

Raid detected at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
Mitchell II x 15
B-25C Mitchell x 27
B-25D1 Mitchell x 39

Allied aircraft losses
Mitchell II: 2 damaged
B-25C Mitchell: 1 destroyed by flak
B-25D1 Mitchell: 1 damaged

Japanese Ships
BB Mutsu, Bomb hits 4
BB Yamato, Bomb hits 5
DD Suruyame, Bomb hits 1, on fire
BB Kongo, Bomb hits 6
BB Nagato, Bomb hits 3
DD Usugumo, Bomb hits 1
CA Suzuya, Bomb hits 2
CA Chokai, Bomb hits 1

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 15


Morning Air attack on Luganville , at 120,150

Weather in hex: Heavy cloud

Raid detected at 34 NM, estimated altitude 12,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
B-25D1 Mitchell x 12

Allied aircraft losses
B-25D1 Mitchell: 1 damaged

Japanese Ships
BB Yamato, Bomb hits 2
CA Tone, Bomb hits 1
CA Suzuya, Bomb hits 1

Aircraft Attacking:
12 x B-25D1 Mitchell bombing from 10000 feet
Port Attack: 6 x 500 lb GP Bomb

Morning Air attack on Luganville , at 120,150

Weather in hex: Heavy cloud

Raid detected at 28 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
B-25D1 Mitchell x 12

No Allied losses

Japanese Ships
BB Nagato, Bomb hits 1
BB Mutsu, Bomb hits 1, on fire

Port hits 1

Aircraft Attacking:
12 x B-25D1 Mitchell bombing from 10000 feet
Port Attack: 6 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Luganville , at 120,150

Weather in hex: Heavy cloud

Raid detected at 38 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-25D1 Mitchell x 12

Allied aircraft losses
B-25D1 Mitchell: 3 damaged

Japanese Ships
BB Nagato, Bomb hits 1
BB Mutsu, Bomb hits 1, on fire

Aircraft Attacking:
12 x B-25D1 Mitchell bombing from 10000 feet
Port Attack: 6 x 500 lb GP Bomb

Morning Air attack on Luganville , at 120,150

Weather in hex: Heavy cloud

Raid detected at 30 NM, estimated altitude 11,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
B-25C Mitchell x 12

Allied aircraft losses
B-25C Mitchell: 1 damaged

Japanese Ships
BB Nagato, Bomb hits 1
BB Yamato, Bomb hits 3, on fire

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
12 x B-25C Mitchell bombing from 10000 feet
Port Attack: 6 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Luganville , at 120,150

Weather in hex: Heavy cloud

Raid detected at 37 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-25C Mitchell x 12

Allied aircraft losses
B-25C Mitchell: 3 damaged

Japanese Ships
DD Makigumo, Bomb hits 1, on fire
BB Kongo, Bomb hits 2, heavy fires
BB Nagato, Bomb hits 1, on fire
BB Yamato, Bomb hits 1, on fire

Port hits 1

Aircraft Attacking:
12 x B-25C Mitchell bombing from 10000 feet
Port Attack: 6 x 500 lb GP Bomb

I haven't posted nearly all of the strikes here. The airfield is leveled. I regret deeply now not sending in anything that could hurt those BBs, in truth I didn't know they were all there, had some suspicions but was hoping those mitchells would get the DDs and any other support vessels and not focus on the BBs with their puny bombs.

Many of their minor weapon systems were damaged and they are supposedly on fire, but with 500lb bombs I am not very hopeful. How damaged might they be, best guesses?

All in all I am very happy with the result. :)




BattleMoose -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (12/18/2014 11:18:49 AM)

My intelligence tells me that his air losses were:

George: 105
Jill: 105
Judy: 80
Tojo: 56
Jake: 14

Hellcats: 19
Wildcats: 45
Corsairs: 16
Lightning: 18
Thunderbolts: 7

70 of the George losses were AA. For the most part I used lesser experienced pilots, skill <80 with wildcats being < 70.

Had I prepared for the battleships, I might have been able to really capitalize.




BBfanboy -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (12/18/2014 1:41:34 PM)

Nice raid! Great concentration of force! [:)]

How would you prepare for the battleships? Did you have carriers in range? Torpedoes are about the only dire threat to a BB, unless you can get 20+ bomb hits and heavy fires.




BattleMoose -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (12/20/2014 11:18:01 AM)

I appear to have an issue.

I have a large Air Combat fleet moving from Balboa to Cape Town and a few of the ships have run out of fuel and its moving very very slowly. Even though the major CVs have enough (probably) but there doesn't seem to be much I can do about this?

At the moment they are going to take a long time, is there anything I can do? Cannot even send a replenishment fleet after them?




Mike McCreery -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (12/20/2014 11:22:57 AM)


quote:

ORIGINAL: BattleMoose

I appear to have an issue.

I have a large Air Combat fleet moving from Balboa to Cape Town and a few of the ships have run out of fuel and its moving very very slowly. Even though the major CVs have enough (probably) but there doesn't seem to be much I can do about this?

At the moment they are going to take a long time, is there anything I can do? Cannot even send a replenishment fleet after them?


Replenish at sea should move some of the fuel to the smaller ships.




BattleMoose -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (12/21/2014 12:06:59 AM)

The fleet is off map. Replenish at sea isn't an available option.




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