political points (Full Version)

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bloodybill -> political points (9/18/2014 2:58:01 AM)

I'm a little perplexed here. I'm playing against the AI, second scenario on very hard setting playing the allies. It is Jan 17 1942 and I am losing about 40 political points a turn for the last 4 or 5 turns for some reason. Can someone tell why I would lose Political points. I'm not spending any of the political points myself, but every turn I would have about 40 less points.




EHansen -> RE: political points (9/18/2014 3:21:39 AM)

At 39 days after the scenario start you have a bunch of air units that have to be withdrawn/disbanded. I suspect you did not do that.




bloodybill -> RE: political points (9/18/2014 4:11:56 AM)

Thanks EHansen. I checked my air units and there were several units that had to be withdrawn.




wdolson -> RE: political points (9/18/2014 4:36:04 AM)

Are all your cities that need garrisons properly garrisoned?

Bill




bloodybill -> RE: political points (9/18/2014 6:08:05 AM)

Yes Wdolson, my cities have the needed garrisons. EHansen explained that air units were due to be withdrawn, which was the case. I had a half a dozen air units that were due to be withdrawn.




pontiouspilot -> RE: political points (9/18/2014 2:48:06 PM)

Watch for ship withdrawals also as they will also cost points....no withdrawals until spring '42 if my memory serves. Additionally, with ships you need to have them to a designated withdrawal port so plan accordingly.




HansBolter -> RE: political points (9/18/2014 3:25:59 PM)


quote:

ORIGINAL: wdolson

Are all your cities that need garrisons properly garrisoned?

Bill



What does that have to do with PPs.

Ungarrisoned cities give VP bonuses to your opponent and cause damage from partisan attacks.

They don't cost you PPs.

I routinely leave cities inconvenient to garrison ungarrsioned yielding anywhere from 5-12 VPs per turn to the AI and have never seen a loss in PPs as a result.




wdolson -> RE: political points (9/19/2014 12:30:51 AM)

My bad, you're right. I was out to lunch...

Bill




PaxMondo -> RE: political points (9/19/2014 2:21:50 AM)


quote:

ORIGINAL: wdolson

My bad, you're right. I was out to lunch...

Bill

[sm=00000436.gif]

No worries mate! Hoist a schooner for the weekend early. [;)]




HansBolter -> RE: political points (9/19/2014 11:10:24 AM)


quote:

ORIGINAL: wdolson

My bad, you're right. I was out to lunch...

Bill


Wasn't looking to disparage you Bill.
Just wanted to be sure the OP didn't go away with bad info.
Sorry if my brash manner came across as insulting.




HansBolter -> RE: political points (9/19/2014 11:18:46 AM)

A little extra info for the OP:

Ground units are the easiest to deal with. They simply evaporate in place. The player doesn't have to keep an eye on them and plan ahead for getting them to a certain location for withdrawal. Although this has its draw backs as well. We tend not to pay attention to them and often find ourselves sending a unit due to with draw soon to garrison a key location only to have it disappear soon after it arrives.

Planes are the next easiest since they can withdraw/disband at any base and are always at a base (well almost). Just don't send a squadron with an imminent withdrawal date to sea aboard a ship.
What base they are at can have an effect on whether or not you can withdraw them and possibly get the planes into the pool or are forced to disband them and lose the planes.

Ships are the bane of withdrawal in the game. They can only be withdrawn at level 9 ports. One needs to keep an eye on withdrawals scheduled for the next 30-60 days and keep track of where those ships are.
We have all suffered the effects of discovering we are losing PPs each turn only to discover the source of the loss is a ship past withdrawal date that is inevitably carrying troops as part of a TF that is 3-4 weeks away form making it back to al level 9 port.




wdolson -> RE: political points (9/19/2014 12:15:09 PM)




quote:

ORIGINAL: wdolson

My bad, you're right. I was out to lunch...

Bill


quote:

ORIGINAL: HansBolter
Wasn't looking to disparage you Bill.
Just wanted to be sure the OP didn't go away with bad info.
Sorry if my brash manner came across as insulting.


No offense taken, just acknowledging I misremembered and gave bad information.

Bill




LargeSlowTarget -> RE: political points (9/19/2014 12:15:28 PM)

quote:

ORIGINAL: HansBolter
Ships are the bane of withdrawal in the game. They can only be withdrawn at level 9 ports.


My "AE bible" which I have compiled from earlier threads says:

On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:
- Any level 9 port
- National home ports of the United States, Canada, India, Australia, and New Zealand (with no port level requirement)
- Any level 7 or larger port on the US or Canadian West Coast.
- Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
- Any level 7 or larger port in South Eastern Australia, plus Perth.
- Any level 7 or larger port in New Zealand.





Bullwinkle58 -> RE: political points (9/19/2014 1:43:24 PM)

"East of Ceylon" is a misprint in the patch notes. Should be "west."




Lokasenna -> RE: political points (9/19/2014 4:15:21 PM)

I just go to a level 9 port, or a national base. Much easier to remember.




Bullwinkle58 -> RE: political points (9/19/2014 5:12:03 PM)


quote:

ORIGINAL: Lokasenna

I just go to a level 9 port, or a national base. Much easier to remember.


Except the national bases aren't in the manual. [:)]




Lokasenna -> RE: political points (9/19/2014 5:54:05 PM)

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Lokasenna

I just go to a level 9 port, or a national base. Much easier to remember.


Except the national bases aren't in the manual. [:)]


They aren't?

I just remember: L9 port, San Fran, Auckland, Sydney, Karachi. I think. Colombo starts at 9 IIRC, so it works also.

Those can all go to L9 anyway and I build them there during '42.


Also off-map bases, but typically an L9 port is closer so I use those.




HansBolter -> RE: political points (9/19/2014 6:14:10 PM)


quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Lokasenna

I just go to a level 9 port, or a national base. Much easier to remember.


Except the national bases aren't in the manual. [:)]


They aren't?

I just remember: L9 port, San Fran, Auckland, Sydney, Karachi. I think. Colombo starts at 9 IIRC, so it works also.

Those can all go to L9 anyway and I build them there during '42.


Also off-map bases, but typically an L9 port is closer so I use those.


This. And yes on Colombo. It is my go to port for the first two Allied ship withdrawals.




Bullwinkle58 -> RE: political points (9/19/2014 7:31:41 PM)


quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Lokasenna

I just go to a level 9 port, or a national base. Much easier to remember.


Except the national bases aren't in the manual. [:)]


They aren't?

I just remember: L9 port, San Fran, Auckland, Sydney, Karachi. I think. Colombo starts at 9 IIRC, so it works also.



Canucks gonna be maaaaaaad! [:'(]




Jorge_Stanbury -> RE: political points (9/19/2014 9:29:04 PM)

If it is not coming back... then I use it on high risk operations [;)]




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