Whiskiz -> RE: Just Me or Are Fighter Bays and Carriers OP? (10/22/2014 3:16:41 PM)
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"You're really discounting potential size issues. 50 space per bay is a significant chunk of any ship or base, particularly early and especially in Pre-Warp. I'm interested that you seemingly started with them, which indicates you weren't on default settings(Where you never start with that research). Having them leaves the host ship or base badly weakened." Not at all, you would think 50 size is a big chunk and compensates for it, but it really doesn't. Just build 5 ships with just 1 fighter bay each on hardest difficulty and see how long that fleet lasts, let alone any more and your stations having them, from prewarp even. Also i did not mean i literally started with them -.- but researched them first and went with them early/as the first then only offense. "From what I’ve seen the relative performance of Fighters and Bombers depends on the opponent. For example the AI Improvement Mod Boskara use Shaktur Torpedoes with Point Blank tactics and their Energy Research Focus includes Shields which will help them withstand the initial barrage and then do massive damage at short range. Other races may use Torpedoes or Missiles that are longer range than what you have available from Fighters and Bombers. Some races have a speed/agility focus so you’ll struggle to stay at range. In short, there is a wide variety depending on who you encounter." Nothing gets close when have multiple ships with multiple fighter bays set to evade, no matter how slow they are or how fast the enemy are, a few seconds and they start getting destroyed, a station i think it was with 3000 shield, damage reduction and just 3 or 4 fighter bays destroyed most of and fended off an entire fleet of about 11 by itself. Also never struggled to stay at range when the fight is over in a few seconds, literally. Plus out-ranging every single enemy structure including pirate structures making it possible to destroy them early easy without losing one single ship. Try it guys, go the hardest settings, and research and use fighter bays only (i did at prewarp) starting off with only a few ships with a fighter bay each for awhile, then adding a second, then carriers and stations with shielding bit of armor and fighter bays, then sit back and watch the money roll in from saving so much on a massive army needed to protect everything and rebuilding stations, allowing you to do the tax to 0 max your home planet population out, before long. As soon as you hit about 20K you have saved early and are on decent income generation, feeding on that extra not needed 20K+ to max pop and by the time empires could become any real threat you are on a full maxed home planet pop earning 150K+ min a year with massive firepower from fighter bays, point defense cannons or not. (Waay more fighters etc than PDC) Try it, and you'll see.
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