What is next for DW? (Full Version)

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ASHBERY76 -> What is next for DW? (9/26/2014 3:47:55 PM)

Patching seem to have slowed down so we can presume the next project is underway.

It is another expansion or straight to DW2?




Deomrve -> RE: What is next for DW? (9/26/2014 4:58:17 PM)

I hope they go straight to DW2 and make it 64 bit and multithreaded.




Vellarain -> RE: What is next for DW? (9/26/2014 8:20:23 PM)


quote:

ORIGINAL: Deomrve

I hope they go straight to DW2 and make it 64 bit and multithreaded.


Oh man, even if it was the exact same game I would be all over that like a fat kid on cake.




fruitgnome -> RE: What is next for DW? (9/27/2014 11:03:52 AM)

/sign to 64-Bit, multithreaded and exact same game
with deeper gameplay
- bargain governments
- more to discover
- more interesting discoveries i. e. foreign missions with risk to loose a ship captain or an ambassador
altogether star trek is a good example




lurchi -> RE: What is next for DW? (9/27/2014 2:47:18 PM)

I sure hope for another patch that fixes the component #256 bug and also includes some requests from my developer wish list. [&o][&o][&o]

The next patch might very well be the last one, so it's quite important to pester as much as possible out of Erik&Elliot. [sm=00000622.gif]

DW2 will probably be a modern multithreaded 64bit release with a better engine. No need for 3D graphics, but a huge 3D galaxy map sure would be cool.




Larsenex -> RE: What is next for DW? (10/1/2014 11:22:58 PM)

I asked this in another thread.

DW2, native in 64 bit, multi threaded with some DX11 interfaces and still the same game would be just about as awesome as you can ask for.

GC III is pursuing the same path, (same game but 64bit, multi threaded, and better ship builder). They are getting a lot of flak on forums for not being different enough from GC II...




Azuran -> RE: What is next for DW? (10/2/2014 1:42:55 AM)

Either an expansion or Distant Worlds 2.




ASHBERY76 -> RE: What is next for DW? (10/2/2014 5:26:31 PM)

To me DW1 runs fine so 64bit and like are not an issue..

I think the game needs a final political expansion adding a EU style diplomacy system and some sort of the galactic senate MOO3 style.

The decision had been made at this point so it would be nice to know.




Mad Igor -> RE: What is next for DW? (10/2/2014 6:21:05 PM)

diplomacy is probably most mystical and mythical mechanic in X4
some say,that this is just a side effect of development. if it's true,then you can't just make side effect as a main effect.




Nanaki -> RE: What is next for DW? (10/2/2014 7:28:22 PM)

Paradox demonstrated that you can have decent diplomacy in a 4X game, so theres really no reason to not have it.




ASHBERY76 -> RE: What is next for DW? (10/2/2014 7:58:56 PM)

quote:

ORIGINAL: Nanaki

Paradox demonstrated that you can have decent diplomacy in a 4X game, so theres really no reason to not have it.


Most 4x devs cannot seem to think of anything but copying simplistic Civ style.StarRuler2 is trying something new and I think its very interesting.




lurchi -> RE: What is next for DW? (10/2/2014 8:02:09 PM)

Better diplomacy would be nice, but I seriously doubt there'll be another expansion after the Universe all in one pack. I bet next comes DW2. Well, after some final patches, of course.




elmo3 -> RE: What is next for DW? (10/6/2014 6:16:55 PM)

Would be nice to get the final Shadows update that has been promised.




PsyKoSnake -> RE: What is next for DW? (10/6/2014 6:54:56 PM)

But it would be the time for an other expansion. Almost all ppl who bought DWU would buy the expansion.




mensrea -> RE: What is next for DW? (10/7/2014 12:02:37 AM)

I hope the long lists of requests are being taken into consideration by the developers. Would be really cool to see stuff like space station and ship based populations, settling barren worlds, actually terraforming planets and not just repairing bombard damage, among so many other things.




Nanaki -> RE: What is next for DW? (10/7/2014 12:43:31 AM)

I like the idea of space station/ship based populations... but I actually like DW's uncolonizable barren worlds and no terraforming. Its kind of refreshing to actually stroll around a developed galaxy and see uncolonized planets, unlike most 4Xes where you end up colonizing, and later terraforming, every rock in the solar system.




slaxis -> RE: What is next for DW? (10/8/2014 5:11:25 PM)

What about private corporations? Caslon Gas Inc against Hydrogen Corps? Those corporations interacting with the nations by deals, concessions, so on?




Nanaki -> RE: What is next for DW? (10/8/2014 8:03:49 PM)

Already covered by pirates. If you look at the randomly generated pirate names, the Smuggler ones tend to have corporate-themed names. Now, pirate diplomacy really badly needs an overhaul, especially its underlying assumption that every pirate will be of the raider variety.




slaxis -> RE: What is next for DW? (10/9/2014 9:37:28 PM)

I understand your point, but building a Pirate Fortress that is somehow illegal and building a franchise of a multi"space"national enterprise on a given planet is different... Even if real corporations are sometimes dire as space pirates :p

Imagine a multiplayer game where some players are the nations, some players are the drug dealers, mercs and thugs, and some players control the private sector with logistic challenges and so on.. Wouldn't it be alot of fun? :)




Nanaki -> RE: What is next for DW? (10/9/2014 10:14:16 PM)

IMO, Multiplayer and 4X mix about as well as oil and water. As for building pirate fortresses, they could be made legal based on agreements between the pirate and the empire. After all, an Empire can easily decide that extra corruption at a few fringe planets might be worth having a reliable ally. Especially since the Mercenary and Smuggler pirate types are deliberately designed to cooperate with empires.

Overall, I would rather fix up Pirates than attempt to add a new playstyle. Especially when Pirates need a boatload of work as is.




Gertjan -> RE: What is next for DW? (10/13/2014 6:45:47 PM)

Excellent ideas here, but I still need to play many hours of DW 1, since I have only recently bought the game. I wouldn't mind a wait of let's say a year or two.




Cauldyth -> RE: What is next for DW? (10/14/2014 1:11:58 AM)

I suspect it's still that far off.




ReadeB -> RE: What is next for DW? (10/17/2014 2:39:39 PM)

A cyber warfare component would be nice.

Think of "Person of Interest" (TV show) where omni-present computer network watch the population and provide abilities like:

1. Tap other groups' sensor arrays
2. Give huge bonus' to ground troops.
3. Even disable components during attacks.

Could be considered like a point system based on effort and tech where multiple groups hack systems and spread influence via microbots or micro-uavs etc.

Special defenses like the newer "BattleStar Galactica" series where they don't allow networked computers to stop hacks by a superior opponent.

Biological systems could be immune until microbots become nanobots and biological systems merge with electronics.

A whole new tech tree. Mechanoids have natural bonus.. so on and so on.




Darknote -> RE: What is next for DW? (10/18/2014 12:49:02 PM)

Moar star systems!




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