brian brian -> RE: Yet to be coded Options (10/7/2014 2:02:08 PM)
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"En-Route Interception" is an optional rule that allows fighters to intercept a bomber at every 4th hex along a route it might take to a target. One example of where I want it in a game is when the Germans fly Condors from Calais to the Faeroes Gap sea zone and all of Fighter Command in the southern UK can't figure out what to do about it, though the more common use is during Western Allied bombing attacks on Germany. I put that one high on my list because we generally use the rule in a game, though it only usually happens a handful of times in each game. It could be handled on a computer by allowing the player with Fighters to set Standing Orders. Or, it's just part of the game when playing Hot-Seat, as with naval moves through multiple sea zones with enemy forces. "Limited Interception" is a different optional rule that is rarely used. It means that a Fighter can't intercept a Bomber if the Bomber flew less hexes to the target than the Fighter. I understand Orm's point about the magic Black Widow appearing from ten hexes away to intercept. However no Air Mission in World in Flames is a single sortie, but rather a series of such attacks (perhaps excepting CV Port Strikes). When bombers appear a 2nd day, and a 3rd, the defenders would bring in Fighters even from far away. They might technically have to fly in Fighter cover on speculation that the enemy Bombers would appear again, which would technically be a form of Combat Air Patrol, but that would be an example of dragging strategic decisions into tactical ones. Maybe in a regimental level game played with one day turns it would be wise to suggest that the Stuka came from 50 km behind the lines so the Hurricane can't intercept from 100 km away, but not at the scale of World in Flames. Fighters intercepting at half range (with a CAP option to use full range) is a simple enough way to make basing decisions a part of the game and works well enough as it is. Edit to add: Limited Interception would likely be quite simple to code. But I think it is already used so little that it won't be a part of future editions of the game.
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