PztCrackwise -> RE: Investigating Multi-player Issues (11/10/2014 7:50:01 PM)
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Well Pip, it is pretty simple actually. You just load the game among yourselves and start a multiplayer game. Play a couple of battles with this debugger version of yours, call in airstrikes, make truce, offer truce and withdraw it afterwards etc. Do not play where both of the people are at the same location, perhaps that's why you cannot replicate the crashes since your game perhaps acts like a LAN connection or something. Try connecting when you and your opponent are at different locations e.g. your homes. Basically your internal QA team should be replicating the circumstances pretty easily. We have reported the bugs countless times, so you know already which stuff causes crashes and freezes. If I had a somewhat more relaxed schedule I could offer to test your game. However, it is your responsibility first of all to provide us with a bug-free professionally made game. So please allocate some resources and hire some professional testers to test these things, don't rely solely on casual gamers! And believe me there are a lot of people interested in multiplayer with this game. I see in the lobby, on steam and on the forums so many people wishing they could have a more reliable and stable multiplayer experience with this game... The people who have trusted you and bought your games deserve it, really.
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