Gamey Element (Full Version)

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conger -> Gamey Element (10/5/2014 2:32:51 PM)

After securing the airbase at Foggia, the Allies can Para Drop as far north as Livorno. Doing a drop here kills the AI, as it will then start pulling everything back north to deal with this threat, thus allowing the Allies to march steadily and unopposed up the boot. I haven't played a PBEM, but I could see this strategy being exploited (there are other choice areas to land as well). Has anyone else noticed/used this?




pzgndr -> RE: Gamey Element (10/7/2014 1:30:23 PM)

Other than the AI over-reaction issue, which probably isn't worth it to "fix", solitaire players can simply avoid using this gamey exploit in the early game. For PBEM perhaps a house rule would work, but having a dangerous Allied airborne and amphibious threat behind your lines is just something the German player needs to deal with. The Allied airborne units get withdrawn soon enough for D-Day. The amphibious landings remain a viable threat throughout the game, although they become more costly to the Allies for supply points needed to launch later invasions and then reinforce the bridgeheads. I've fended off Allied AI landings north of Rome in 1943 that had me scrambling and took damn near 6 months to finally defeat. It's not so much a gamey element as it is an important Allied strategic choice; is an Operation Shingle landing at Anzio or elsewhere a risk or is it a gamble?




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