Tractor Beams pushing away (Full Version)

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slaxis -> Tractor Beams pushing away (10/5/2014 8:42:01 PM)

I'm trying to mass frigates with tractor beams + torpedos, but even if both tactics for stronger and weaker troops is point blank, my frigates keep pushing larger ships away. This is silly. Is there a way to fix it? Or I'll have to use another design to accomplish it?




Tanaka -> RE: Tractor Beams pushing away (10/5/2014 10:42:59 PM)


quote:

ORIGINAL: slaxis

I'm trying to mass frigates with tractor beams + torpedos, but even if both tactics for stronger and weaker troops is point blank, my frigates keep pushing larger ships away. This is silly. Is there a way to fix it? Or I'll have to use another design to accomplish it?


The exact opposite of the problem below. Base tractors should push away while ships should pull in.

quote:

ORIGINAL: Icemania

quote:

ORIGINAL: Erik Rutins
Spaceports defending a colony will push when enemy troop transport gets too close in an attempt to prevent them from dropping invading troops at the colony

I've tested Spaceport tractor beams (with no other tactics set) by attacking with troop transports only and observed:

(a) Once in range of the tractor beam of the Spaceport pulls in the troop transports ... helping the invasion!
(b) Once the troop transport is extremely close then the tractor beam stops pulling but does not push away
(c) In a surprise attack (no relationship diplomatic situation) the tractor beams did not activate at all until after the troop transport had already landed troops

Spaceport tractor beams should push away, not hold, as soon as a troop transport is in range. This should apply for all diplomatic relationships except for a Mutual Defence Pact (where there should be a massive diplomatic penalty for a surprise attack).




Icemania -> RE: Tractor Beams pushing away (10/6/2014 1:15:42 AM)

quote:

ORIGINAL: slaxis
I'm trying to mass frigates with tractor beams + torpedos, but even if both tactics for stronger and weaker troops is point blank, my frigates keep pushing larger ships away. This is silly. Is there a way to fix it? Or I'll have to use another design to accomplish it?


I'd recommended reporting this in Tech Support slaxis. As per the 1.9.5.8 Patch Notes below this was meant to have been fixed.

quote:

ORIGINAL: Surtur01
New in V1.9.5.8
OTHER
- ship decision whether to use tractor beams to pull or push a target now uses optimal attack ranges defined by battle tactics, e.g. when set to Point Blank then will pull within close range, when set to Evade will always push. Spaceports defending a colony will push when enemy troop transport gets too close in an attempt to prevent them from dropping invading troops at the colony





Icemania -> RE: Tractor Beams pushing away (10/6/2014 1:19:30 AM)

quote:

ORIGINAL: Tanaka
Base tractors should push away while ships should pull in.

For ships with troops, with troop transports as a primary target, agreed, in order to hamper invasions. This should be coded as a special case.

However, for other ships, the spaceport/base should follow the assigned tactics.





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