morvael -> RE: My Axis first turn basics (10/7/2014 12:05:04 PM)
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Remember that only 16-50% of fuel is dropped successfully when the target unit is not in the same hex as (or next to) an airbase unit. Since you don't want to move airbases at the start of turn (because that reduces aircraft availability), it's better to move Panzer Corps HQs next to an airbase, and only then refuel it. That way you will get much more fuel dumps in the HQ for the next turn (at a price of a few MP). I also try to remind that better than average leaders are crucial to get higher CV in combat as well as more MP per turn - and these things matter most in this game. Attaching SUs is good, but I would first spend APs to reduce corps HQs overload (very bad effect on leader rolls), and to change worst leaders (once again, the first level matters most - corps leaders). Both things might be a bit cheaper in 1.08, so it will be an even better thing to do. SUs can wait a turn or two. For sure they must be used to the max, when attacking strongly defended locations (Leningrad, Sevastopol). Anyway, a very good idea for a thread (and execution). You made me realize that towns are the rout target locations. Please expand this with a tutorial on how to do a proper opening in the south :)
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