jrotaetxe -> RE: UI Concerns (10/14/2014 10:24:29 AM)
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Hi, guys. Will take the advantage of this thread already created to make a couple of suggestions. And a +1 to have some help about te meaning of the rings overing the mouse... Do not know if its modelled, but some kind of "equipment atrittion" would add realism, based in the cycles one plane is used or thow long a radar is connected (or how many times has been switched). This index shoud be low for Naval units (but not for the onboard electronics) and higher for planes, even more for rotary. Another suggestion is to add some kind of "learning mode" at the beginning of a scenario. If such is on (you are playing in cheat mode), you can see the things from the oponent point of view, so a newbie in the game would be able to understand the consequences of having or not ECM, Offensive ECN, or avaliate the consequences of destroying this or that radar, or notice the difference in making 8 to 4 knots so close to that suonoboy. This would allow the customers to take all the juice of the lime... If you find this should not be here, please feel free to delete it or to move from here to another place. Regards Jon
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