Preliminary Open Beta Patch 1.6.0 Changelog notes (Full Version)

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Lord Zimoa -> Preliminary Open Beta Patch 1.6.0 Changelog notes (10/12/2014 7:20:52 AM)

Hi guys,

We already found some annoying bugs in the 1.6.0 Open Beta patch that can be potential game killers, so we currently already fixing those and preparing a new 1.6.1 Open Beta.

We move as fast as we can, I will keep you posted when the new Open Beta patch is life.


Side note:

Undo Move or Swap (only allowed if no FOW previous was uncovered!) is the Backspace hotkey.



New Technical:


- UNDO for move and swap!
- Various reported bug fixes.



Gameplay changes / balancing:


- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.

- Country PPs increased to offset the effects of the Free Upkeep allowance change.

- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.

- Disband PP & MP returns have been altered,so that you now receive the
correct values.

- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)

- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.

- Research Lab Upkeep cost reduced.

- Britain's starting land forces reduced to historical level.

- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )

- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.

- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)

- Battleships have now been renamed DREADNOUGHTS!

- Dreadnought production cost reduced from 120 to 80 PPs.

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

- Cruisers have been renamed LIGHT Cruisers!

- NAVAL AI has been enhanced,making it more of a challenge.

- All air units have been toned down,as to there effectiveness,this is
World War One after all.

- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.

- Garrison & Infantry benefit from Entrenchment upgrade.

- Additional historical event messages,and City Captured event
messages,are now in game.

- Various Commander entry dates fixed.

- Various other stability and fixes.






Cataphract88 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/12/2014 8:02:39 AM)

It sounds as though it will be a big improvement.




warspite1 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/12/2014 11:36:56 AM)

Thanks for listening - particularly on the air units but also the naval. I look forward to testing this.




amtrick -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/12/2014 6:25:42 PM)

List looks good, looking forward to it. Couple of things that I hope to see in the next patch would be human control of convoy movements and some kind of intelligence feature that lets you see how the opposition countries' National Morale is doing. But overall I am pleased to see the degree of dedication shown by "management" to listening and responding to the customers' voice. And thanks again especially to Kirk for all his efforts.




chemkid -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/12/2014 6:40:58 PM)

.




suprass81 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/12/2014 9:05:21 PM)

That's what I'm waiting for! If it will work as it sounds than this game will be the BEST ONE again!




WingedIncubus -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/12/2014 9:59:57 PM)

And there was much rejoicing. [&o]




kirk23 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/13/2014 8:31:57 AM)

Thank you guys! The beta patch should be available very soon for you to try it out for yourselves.[;)]




operating -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/14/2014 4:59:21 AM)

quote:

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

Hello Kirk!

IIRC the above are on the map when a scenario starts, is that still true? If so, does it vary from scenario to scenario, if so in what way? Also newly built BBs, will they be called Battleships or dreadnaughts?? CA has been the ID for cruisers, what will be the ID for armored cruisers and dreadnaughts? Will the NATO symbols be different?

Have to admit: that is a great list of changes, some of which takes the guess work out of how the game is played, GOOD JOB! [:)]

From across the pond, Bob




Housies -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/14/2014 9:37:19 AM)

Great news, like the changes a lot.

I volunteer for test playing whatever scenario or side you want me to test.




zakblood -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/14/2014 9:46:09 AM)


quote:

ORIGINAL: kirk23

Thank you guys! The beta patch should be available very soon for you to try it out for yourselves.[;)]



great news looking forward to it[&o]




Kado -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/15/2014 11:42:56 AM)

Great news, can't wait! I also agree that it would be good to know how approximately is your opponent doing morale-wise.




aesopo -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/15/2014 5:48:46 PM)

Great news. It would be even better if experience was finally included as it should be. Losing manpower/armies should also have a detrimental effect on national morale. Appreciate the efforts of the team.




Kel -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/15/2014 7:45:07 PM)

May I suggest another historical name change :

- rename 'Garrison' units to 'Reserve' or 'Reserve Infantry'. In the OOB, these units are in fact Infantry Corps (although they are composed of soldiers in their 30s or more), not static troops. They are made up of, for example, Landwehr Divisionen (GE) or Divisions de Réserve (FR).

- rename 'Small Garrison' units to 'Garrison'.




Wolfe1759 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/15/2014 9:45:33 PM)

Looking forward to 1.6 and agree with what Kelblau said above.




amtrick -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/16/2014 4:45:01 AM)

I seem to recall that some problems that caused the AI to loop through its thinking/movement/combat process were supposed to be addressed in this patch, also. Didn't see that mentioned in the Changelog. Is my memory faulty on this point?




nikolasjohn -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/17/2014 7:59:27 PM)

For the love of good, give us the patch in whatever is its current state of testing. Do it NOW. Let us do the beta testing. Kirk is not to blame for the delay, of course. I think most of us have delayed starting any new games until 1.60 comes up and been checking each day. We are getting tired of this.
I'm sure it will be great fun again with 1.60.




suprass81 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/18/2014 6:48:57 AM)

You are right nikolasjohn! I'm waiting to start new MP game from the first info about 1.6...




kirk23 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/20/2014 9:20:59 AM)

I can only think the reason for the delay in releasing the patch,is down to the fact that Slitherine are over at the Essen SPIEL gamers convention in Germany.[:)]

Although I have been playing the patch for weeks,I'm anxiously waiting on the patch being made available,so that I can finally find out what you guys think about all the changes,that have been implemented to game play.[;)]




BYU 14 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/20/2014 1:52:25 PM)

I am sure it will greatly approve the game Kirk as your work has been amazing. Just a bit frustrating that there doesn't seem to be any urgency with Slitherine to get this out. Especially since TEAW is not really playable until it is patched due to the issues with entrenchment.

I am just waiting on one of the two games so I can start playing again and the game that patches first will probably get most of my attention.




Tomokatu -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/20/2014 8:49:13 PM)

Waiting is.




dogancan -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/21/2014 1:55:11 PM)

[8|]




amtrick -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/21/2014 2:08:17 PM)

Yawn .... stretch. Where's the coffee? Is that patch out yet?




Dorb -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/22/2014 11:25:35 PM)

My PC is down, so grabbed the iPad version also and would like to see this version real soon.
soon.




sjgold -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/23/2014 4:20:37 PM)

I feel like a Tom Petty song....




Wolfe1759 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/23/2014 9:18:06 PM)

I feel like a Billy Bragg song....




warspite1 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/24/2014 4:44:20 AM)

Well as much as I want the game out, I'm happy to wait until it's ready. I've had enough buggy, rushed games that are ultimately a disappointment. Please take your time and get it right.




Wolfe1759 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/24/2014 4:35:34 PM)

According to Kirk's post above it has been ready for a few weeks but nobody has bothered to release it yet.




warspite1 -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/25/2014 12:49:38 PM)

Strange.......




operating -> RE: Preliminary Beta Patch 1.6.0 Changelog notes (10/25/2014 5:30:25 PM)

Me thinks: That Slitherine is pushing some other game about WW1, for there have been 3 or 4 similar era games recently in the offering out there.




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