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TheGrayMouser -> RE: What is the physical scale of the map? (10/19/2014 5:56:29 PM)
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Even though the design intent is to be "fuzzy" on such things, I tend to need, and thus "create" some concreteness in my head as I play So for me I imagine for the earlier scenarios a tile might be 40-50 meters. Since the arquebus has a range of 2, or about 100 meters is about right for general engagements, although certainly a 16th c arquebus had an effective killing range of over 200 meters, as it was basically the equivilent of a brown bess. The later scenarious where eveyone is using a musket, perhaps a tile is closer to 60-70 meters across, giving the more power weapon a longer range of 250 or so meters. It works well with historical frontages of units as well. I believe a Dutch batlion of around 550 men had a frontage of 60 yards while a Swedish "squadron" maybe 70 or so. (of course this doesn't work with the very large german battalions, but very few games allow for double hex/tile wide units, which would love to see more of, the GBOH games being the only one I know...)
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