Yaab -> RE: RA 7.0 US Industry distribution (11/9/2014 7:16:11 AM)
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ORIGINAL: Symon Trying to match game capabilities to historical actuals is an exercise in frustration, as I am sure you well know. There’s two things that have always really bothered me. One of those can be alleviated; the other is “alas …” The biggie, that can’t be changed is, of course, that motor fuel/av gas is expressed as supply and not as a separate fuel item. Woof ! meps ! groin ! piss, rope and horse !! So one of the sausage extrusion nozzles is always ‘open’. The other is allowing cargo ships to load ‘fuel’. Even at the reduced rate, this is a most rancid piece of weasel feces. There ain’t enough barrels in manufacture (in the whole world) to allow for this nonsensical practice. We use a hard and fast HR. Fuel or Oil transport MUST be done solely by TKs or AOs. Know that the typical gamer will ignore this, but it is an option. There’s no way to force righteousness and attempts to do so may come back to bite you in the butt. There is no solution to this, only workarounds. My 2c is keep your ‘damage’ thing and forget about trying to make it better. The more you squeeze the balloon, the more it expands out of the openings: that is, until you squeeze too hard and it bursts. And then what ya got? Hate to be negative, butt … [sm=fighting0056.gif] Ciao. JWE Symon, very interesting info. I tried to check how many barrels were needed to move the fuel loaded on a TK. I went here http://www.usmm.org/tankers.html and it says that 141,200 barrels would be used to carry the fuel loaded on a T2-SE-A1 tanker ( gamewise this TK class carries 14,054 fuel points). So in order to move 1000 fuel points by an xAK you would need 10,000 barrels, as 1 fuel point needs 10 barrels.
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