carlkay58 -> RE: What else do you want to know more about? (12/4/2014 4:09:33 PM)
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Templar, if you want to try checkerboarding your defense, go right ahead. But my Allies can cut through that extremely quick. WitW has many different changes from WitE - too many for me to address. A few tips for players though that may help your judgment: 1. You WILL break down divisions as both the Allies and the Axis. You have to. There are not enough divisions to cover everything. 2. If you leave a hex open, the Allied infantry (which is semi-motorized) is able to advance into it, let alone the armored divisions. 3. The air war is totally different. Once you get the hang of it, it is MUCH easier than WitE. You will not be spamming air attacks or recon. You define air missions and their areas, the AI drives the individual missions from there. The system works and it is easy to work with. 4. Combat in a hex sets a movement penalty for the rest of your movement phase. Deliberate attacks more so than Hasty, the final odds will also modify the cost. This makes those deep mechanized thrusts harder to pull off - but when you do they are AWESOME! 5. The supply engine is entirely different. It will take a bit of effort to figure it all out but it is rail and depot dependent. Rail capacity is done by hex, supplies and combat trains reduce the capacity. It is important to have multiple rail lines feeding your major supply line. 6. Invasions and airdrops require some pre-planning and 'preparation'. This stops the Allies from spamming invasions. A good Axis commander will track Allied naval units and take that into account. Air attacks on the naval units are also rewarding as it reduces Allied shipping. 7. There are some static situations that develop in the game. Most are terrain based and some are due to shortages of supplies, equipment, and/or men. Italy is one of these areas and Normandy is another. The Allies have to show some patience in their game or they will lose too many men - and that costs VPs. I have had great fun with the game as a playtester. It has come a long way. Is it perfect? No. There are probably going to be some balance issues with the VPs still and some bugs that we did not catch, but these get caught and fixed quickly with 2by3's support.
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