RE: Falkland 78 (Full Version)

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sprsc -> RE: Falkland 78 (12/4/2014 11:17:07 PM)

Yes it is tricky as RN. Protect the Ark Royal head away from the Argentina threat (at first). Churchill yes - ineffective I agree. Indeed, generally subs seem prone to easy detection and destruction in this simulator. I wonder if surface forces / air forces have a bias?




Flankerk -> RE: Falkland 78 (12/5/2014 10:50:32 AM)


Definitely no bias!
Churchill is in an awkward area and its probably too shallow to effect a decent attack. Are the Mk8 loadouts correct?
Assume she'd have some guided torpedoes at that stage.
In command for most subs they can get in an undetected attack, but then need to clear out once fired. This seems spot on.
To lessen the chance of detection at launch you'd need to attack with the layer between or have the quiet launch type tubes.




sprsc -> RE: Falkland 78 (12/5/2014 6:13:09 PM)

I take your point! No bias...

I'll try moving the sub into deeper water and see if it has a better chance. I just tried the brilliant scenario "Hold the Line". Really trick but I just made it. Here too, lots of subs and apart from missile attacks not much success - for me :-)




Dimitris -> RE: Falkland 78 (8/13/2015 8:14:03 AM)

Is this ready for release?




sprsc -> RE: Falkland 78 (11/1/2015 10:59:14 PM)

Hi - yes I believe so.




Sensei.Tokugawa -> RE: Falkland 78 (11/6/2015 9:34:38 PM)

You really need to edit Argentinian Ventico de Mayo first - magazine loadouts show as its organic weapons in the weapon tab.




sprsc -> RE: Falkland 78 (11/11/2015 8:36:13 PM)

Hi all, I have made a few minor changes including adding some additional load outs to the Argentinian Carrier. Also replayed the scenario with the latest version of Command - new version is excellent. Well done developers, great product gets better with every version.




Sensei.Tokugawa -> RE: Falkland 78 (11/12/2015 1:34:47 PM)

In the latest version I am still getting the Argentinian carrier with A/A loadouts, check the .jpeg file I am attaching below. According to the game database it's supposed to have only some organic A/A guns - no guided missiles, no chaffs and definitely no bombs.




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