Nemo84 -> RE: 2By3 games of the future (1/20/2015 1:14:18 PM)
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Apologies for resurrecting this old topic, but I came across this post and wanted to add my 2 cents. quote:
ORIGINAL: rhondabrwn I like the idea for a WiTP:AE in space game. Despite all the 4X space games out there, none of them come close to including the tactical, operational, and strategic depth of WiTP (and WiTE and WiTW as well for ground battles). I read all these space opera novels and series, but I can't name a single game that will let you experience anything similar to the battles and campaigns described. The existing space games are fine simulations, but just not in the same class as a good military turn based simulation where each side inputs there moves and then the turn is resolved. Most of the RTS style space games move too fast for a player to really develop and execute strategic plans as opposed to just reacting to events. I'm not knocking games like Distant Worlds, but it makes my head spin and I feel like a spectator most of the time. Maybe I just need to pause it every 15 seconds to take stock and actually control things rather than relying on automation. I just want a good turn based WEGO with WiTP levels of detail and complexity. This is also a game I've been hoping for many years now. Not so much a true 4X title, but something where the player is an intergalactic warlord managing a military campaign over multiple solar systems. It boggles the mind that no one has even tried this before, and it doesn't even need to have the extreme complexity of WitP. I've even sketched out ideas and gameplay mechanics to develop a game like that myself, but despite my programming knowledge I wouldn't know how to even start writing a graphics engine. And in fact even the existing WitP engine would be well-suited for such a space game. Space war in popular scifi is already heavily based on the pacific theater. Just swap out the naval graphics for space-themed ones: turn islands into planets, aircraft into space fighters, ships into spaceships and LSTs into dropships. It would require some code adjustments, new weapon and unit data and a bunch of scenarios, but it seems to me that a lot of the hard work is already done. It's such a shame Matrix doesn't put more effort in re-licensing these wargame engines. These things take so much time, money and effort to develop and debug, especially given the complexity of their rulesets, yet they are used once or twice and then the next developer has to start from scratch again. Indie development using third-party assets is the newest rage. I'm sure I wouldn't be the only wargamer here who'd love to try his hand at creating his own spinoff title.[:D]
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