SuperWeapon fleet (Full Version)

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Rabble -> SuperWeapon fleet (11/12/2014 6:19:31 PM)

So i see some game disbalance.
I find Devastator pulse then plays for humans.
After i research construction size 650 i can build
capital ship with 2! devastators fitted on it. With 1500-2000 shields.
I make 10 capitals fleet and have 24000 alpha strike fleet.
Then i fly to colony with 2 defense bases and large space ports - 5 secs and
all around is dead. ALL.
Maybe increasing significantly size of superweapons it a good idea in vanilla game?




PsyKoSnake -> RE: SuperWeapon fleet (11/12/2014 8:49:12 PM)

In a normal game you do the same with any weapon and all is dead...
Play extreme and try it again. Good Luck!

When you will have a size 650 ship, they will have size 1000.




CyclopsSlayer -> RE: SuperWeapon fleet (11/12/2014 9:20:43 PM)

Few if any games do I actually find the designs to a Super Weapon. Rare enough I consider the issue insignificant.
But then I also destroy rather than rebuild the abandoned World Destroyer / Death Moon projects I discover. They take so long to fix I would rather no one have it, than worry about it. [:D]




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