NephilimNexus -> RE: Just out of curiosity, why do construction ships cut and run? (11/14/2014 3:34:09 AM)
|
1) They cut & run from combat because the default setting is "flee when attacked" and "evade" - you can change that. In fact you should change that as soon as you get your ships armed. You do arm them, right? 2) They bail from construction jobs because they didn't bring enough stuff to finish them. This results in them getting stuck waiting for a freighter to get off their lazy butts and bring them fresh supplies, or in the case when you stop work and restart as a "repair" order on your incomplete fabrication, the ship goes back to the nearest spaceport to try to load up whatever it forgot the first time. There are two ways to alleviate this problem. The first is to add more cargo space onto your construction ship. A small ship, or rather a ship with a small hold, simply can't carry enough material to finish large projects in one trip. Naturally you will also have to make sure that the space port that they're picking up from has plenty of supply as well. The other way (the one that I prefer) is to make sure that your construction ship designs have both a mineral and gas mining tool attached to them. That way when you run out of, say, steel or lead you can (more often than not) just hop over to the next planet (sometimes the same planet) and extract the missing materials yourself. When in doubt it's a good idea to make sure that between construction jobs you order your construction ship back to your home planet, or at least a star port that you know won't have any resource shortages. That way they'll be more likely to try to pick up their supplies at a well stocked station instead of some bare-bones port out in the boonies.
|
|
|
|