Effects of Air HQs and their command range (Full Version)

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margeorg -> Effects of Air HQs and their command range (11/16/2014 9:54:45 PM)

Hello,


please correct me if I´m wrong: I know that Air HQs have some effects on air groups, such as attack coordination, ability to upgrade, supply of torpedoes etc. AS far as I also know, they project these abilities at least to the range of their command radius to other bases within range.

Now here comes my question: Does the Air HQ itself need to be located at a base in order work, or is it possible to place the HQ somewhere in between bases, to maximize the range of its effects?




Yaab -> RE: Effects of Air HQs and their command range (11/17/2014 6:07:09 AM)

Good question. I am curious myself.




Encircled -> RE: Effects of Air HQs and their command range (11/17/2014 11:39:12 AM)

Why would you do that though?

Air HQs have bags of air support that you certainly need, especially if you play the Japanese




Chris21wen -> RE: Effects of Air HQs and their command range (11/17/2014 12:41:53 PM)


quote:

ORIGINAL: margeorg

Hello,


please correct me if I´m wrong: I know that Air HQs have some effects on air groups, such as attack coordination, ability to upgrade, supply of torpedoes etc. AS far as I also know, they project these abilities at least to the range of their command radius to other bases within range.

Now here comes my question: Does the Air HQ itself need to be located at a base in order work, or is it possible to place the HQ somewhere in between bases, to maximize the range of its effects?


No they don't but you lose their air support and they suffer adverse climatic effects to morale. E.g Malaria. Overall not a good idea.




margeorg -> RE: Effects of Air HQs and their command range (11/17/2014 5:46:27 PM)

OK, thnx for the info!




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