WildCatNL -> RE: Players edition art (11/18/2014 9:28:12 PM)
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It really depends on the type of map and the input created for the map values editor whether it needs lots of manual tweaking. If you introduce terrain not natively supported by the game (the beaches and greenhouses near The Hague / Rotterdam in Harry's map, Plodders urban detail in Berlin including rail roads, airports and the Berlin wall itself), the automatic scanning recognizing just urban / fields / roads / forest / lakes / mixed won't get it completely right. Sometimes you can use a large brush size to set values. In general, the more detail, the more manual labor. The planned features for the 2.1 editor should address this better, and offer more freedom to define and recognize new types of terrain. And get rid of the obstacle id collisions as well. William
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