Tutorial scene and finally some qritique (Full Version)

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Durcham -> Tutorial scene and finally some qritique (11/24/2014 6:42:09 AM)

Im still not sure if I like or hate this game. Too many variables that I really don't understand. It just seems i hate modern ADHD period.

I have played tutorial scene several times now. What happens sometimes that challenger just dont't get any kills until end of the game. I put several challengers over the hills as it was instructed in tutorial pdf. I have HQs right behind my tanks and readiness and weather are good. What would be the cause of this?

Also screen tearing is awfull.

P.S WW2 period would so much cooler.




CapnDarwin -> RE: Tutorial scene and finally some qritique (11/24/2014 10:46:08 AM)

Warloch, what are you computer specs? We have not seen screen tearing, but the zoom and scroll are slower compared to modern 3d games. That is a side effect of the 2d engine we are using. As for WW2, it is in our future plans down the road.

As for the tanks getting kill, your units need to have line of sight to the enemy, be in good readiness, and have good ammo levels. Weather, smoke, enemy fire, all degrade your force's ability to kill the enemy. Also there can be those days were your luck is just bad. It happens. If you have more questions ask. There are a lot of friendly folks on the forum here who can help explain some of the ins and outs of the game.




IronMikeGolf -> RE: Tutorial scene and finally some qritique (11/24/2014 5:34:56 PM)


quote:

ORIGINAL: Warloch

Im still not sure if I like or hate this game. Too many variables that I really don't understand. It just seems i hate modern ADHD period.

I have played tutorial scene several times now. What happens sometimes that challenger just dont't get any kills until end of the game. I put several challengers over the hills as it was instructed in tutorial pdf. I have HQs right behind my tanks and readiness and weather are good. What would be the cause of this?

Also screen tearing is awfull.

P.S WW2 period would so much cooler.


A screen shot of where your tanks are when you think they should be engaging would be helpful.

Time of day will matter. The game models thermal inversion around dusk/dawn. During that period (look for Haze), you are limited to visual range.

What is the posture of your tanks? If they are on Hold, the will allow the enemy to approach closer before opening. That's a tradeoff decision with the capabilities of the current codebase. You likely want to start your tanks on Screen and then flip them to Hold when the enemy gets to around 2500 meters, if you want to engage at max range with a high volume of fire. I'll play around with that and see what shakes out




IronMikeGolf -> RE: Tutorial scene and finally some qritique (11/24/2014 5:51:19 PM)

Also, there are only a couple of hexes west of the river where you can see as far east as the northern obstacle. In most cases, the tanks of the hill where the improved position is won't see targets until the Soviets get west of the obstacle.

LOS checks are your friend here




istari6 -> RE: Tutorial scene and finally some qritique (11/26/2014 11:07:19 PM)

Re: WW2, I hope OTS can model other modern scenarios first. WW2 has been done so many times. I'd personally be quite interested in taking this engine forwards in time and exploring potential real-world confllcts in the next decade. How would UAVs be used in the environment? Precision-guided artillery? More sophisticated EW modeling? Active defenses on MBTs? Etc

Plus, there's extra drama to gaming out something that could really happen. I remember playing GDW's Assault and AH's TacAir in the mid-1980s, and part of the appeal was wondering (and fearing) that the Cold War really could turn hot at any time. Modeling a 2015 Korean War, Black Sea conflict, etc could be really interesting.




Durcham -> RE: Tutorial scene and finally some qritique (11/27/2014 8:56:10 AM)

Ok. Thank you for the tips. I didn't know that "hold" command would do that. I'll try with "screen" command next time.




wodin -> RE: Tutorial scene and finally some qritique (11/27/2014 12:38:05 PM)

@istari I too want to see more modern and even sci fi however I also want WW2 as this engine is so good and unique it would be criminal to let WW2 pass it by. Game engines matter loads and it maybe that we have thousands of WW2 games however only a few have a decent engine and then when you start breaking down scales you soon realise that each scale has just a few superb game sout..so yes I wnat to see WW2 on this engine as i will be unlike any other WW2 wargame out there. For me it's these endless WW2 Panzer General ype clones that should be stopped.




gsmart04 -> RE: Tutorial scene and finally some qritique (11/27/2014 5:03:33 PM)


quote:

ORIGINAL: wodin

@istari I too want to see more modern and even sci fi however I also want WW2 as this engine is so good and unique it would be criminal to let WW2 pass it by. Game engines matter loads and it maybe that we have thousands of WW2 games however only a few have a decent engine and then when you start breaking down scales you soon realise that each scale has just a few superb game sout..so yes I wnat to see WW2 on this engine as i will be unlike any other WW2 wargame out there. For me it's these endless WW2 Panzer General ype clones that should be stopped.


Boy, do I agree with all that! Lets go for WW II first for the reasons you specified.




budd -> RE: Tutorial scene and finally some qritique (11/27/2014 5:58:07 PM)

Anything WW2 is an insta-buy for me with this engine, i have to wipe the drool away when i think about it. The possibilities of what MR could come up with are staggering. I'm also warming up to the future Sci-fi idea, kinda gives them a clean slate to be more creative with the games weapons platforms.




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