SideshowBob -> (3/5/2003 7:31:39 AM)
|
The latest game I'm playing is with 7 Civ's, of which 2 are my philosophy and 4 are not. The 4 that are not are now in 2 sets of alliances, 1 is strong (2 Fusion age civ's with 3 worlds each controlling almost half the galaxy), the other 1 is weak (2 atomic age civ's). I have allied with my closest same-philo civ and have achieved Anti-Matter age, have given them AM computers, generators, shields, helped defend their 2nd world from an attack by the strong alliance (that was fun - my 2 frigates made the difference in the battle!). The other civ that is my philo is across the galaxy, has declared war on everyone in the galaxy, including me, despite generous tech gifts, is atomic-age, and has not yet been wiped out. Strange. Now I've just attacked the 2nd worlds of each of the weak alliance and totally kicked their butts. I have 6 frigates, a gunboat and scout. When I go back to the game tonight, I plan on attacking a world of the strong alliance, as it is deep within what should be "my" territory. When I attack, I make sure all my ships are updated and 100%, move them to my closest star system to the enemy target planet, then launch the attack. The alien has no idea he is being set upon, as the attack was launched from a star system and not a planet, so there's no spy to report it, plus I have warp drive and am only 3-4 parsecs away, so I'm there before they can send any ships to defend. If the AI's were doing this to me, I'd never stand a chance, as I need time to replace research and deep mining facil's with weapons and have ships there to defend. I've also used mines very effectively in this game, as I have 4 enemies and have instantly mined every system they try to attack - so far haven't lost a system or had to send a ship to defend. Usually their ship has to leave due to damage and I lose a few mines. Of course I have AM mines and they are fusion age.
|
|
|
|