Well this is wot I think (Full Version)

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Astyreal -> Well this is wot I think (11/26/2014 11:14:52 PM)

I think I need more detailed explanations of how things work!

No explanation of the combat system in the manual? Apologies, but that is a bit subpar, and feels a tad rushed.

How does the morale system work? Is there an info screen for each unit that details all its subattributes?

Given that this is marketed on steam as for grognards, we grognards demand detail!

Is there a detailed combat results readout like in Panzer Corps? Come on guys!

Perhaps one of the beta testers can assist. Lots of promise, but really needs to be fleshed out.




Dorb -> RE: Well this is wot I think (11/27/2014 12:21:09 AM)

Wot?




Astyreal -> RE: Well this is wot I think (11/27/2014 2:07:35 AM)

Use your imagination, and your hooked on phonics...




JiminyJickers -> RE: Well this is wot I think (11/27/2014 3:41:04 AM)


quote:

ORIGINAL: Dorb

Wot?


It's wot he's thinking, innit.




zakblood -> RE: Well this is wot I think (11/27/2014 4:46:23 AM)

well that all depends on how you play it tbh, as a tester myself with the game, to be very honest, i think i played it totally different to everyone else testing really....

but i'll try and say how it plays, at the start your given a story, a briefing as such on what you need to do, and a core force to do it with, then thats your option or choice to do the mission, how you see or feel fit...

most stayed with default troops and maybe upgraded a few, i sold almost everything and bought new ones, for many reasons tbh.

your core force can gain exp as it goes on through the campaign and can be upgraded for better results than newly bought units in combat regrading morale and more accuracy etc.

you may have to do a mission a few times if you choice the wrong force or you may get lucky.

some units are better at range while others are better at close combat, where as some are ok to good at both with dual weapons used, so it's a balanced force for most missions or if like me you want a command and conquer type attack you can go almost all tanks if that's your thing and do a tank rush with a few infantry to take objectives, some never used air units while some use them in there core force cheap tanks you can have loads of up to the max limit for the battle your attempting, or less for the more expensive ones, or use the editor like me and alter what ever you like, as most if not everything can be altered in one way or another and is really mod friendly so expect to see some very good ones very soon[;)]

so it's open in most ways and not one way fits all, the choice is quite open game play wise....

hope that helps some[X(]




IainMcNeil -> RE: Well this is wot I think (11/27/2014 1:20:59 PM)

We're going to get more feedback in to help you understand what is going on :)




Razz1 -> RE: Well this is wot I think (11/28/2014 3:20:34 AM)

Moral goes from White Yellow Orange to Red

Red being bad




Moltke71 -> RE: Well this is wot I think (11/28/2014 4:44:17 PM)

Thanks.




Astyreal -> RE: Well this is wot I think (11/28/2014 11:00:03 PM)

Thanks, super helpful. Cleared up everything . . .

[8|]




Vasquez -> RE: Well this is wot I think (11/28/2014 11:09:20 PM)

Agree. Explanation is bad and tutorials are lacking. Besides that I have never played anything from the Warhammer franchise/series. Neither tabletop or computergame.

But Iam having a blast so far. Lol.

In german: Scheiss drauf. Stahl in die heide... =)




Lord Zimoa -> RE: Well this is wot I think (11/29/2014 2:51:53 PM)

The numbers are not the amount of eg. Spacemarines in a unit, but the strength points of that unit.

So just assume there are 50 or more spacemarines in the unit or more or less or whatever... it has an amount strength points, the hitpoints it can take, defence points (armour), initiative, special abilities and range, the different weapon systems, experience, accuracy, armor piecing, direct or indirect firing, amount of shots, etc.. differ per unit.

Further more LOS (line of sight), cover and terrain combat bonuses/penalties, support fire, morale status, etc.... all determine the units effectiveness against the different units.

Try to click on all icons and the explanations, once you figure out how it interacts it is not that difficult especially for WH 40K TT players or hexbased turnbased wargamers it should be easy to grasp.

We are working on explaining this even better in more detailed UI... although all info needed is in the current UI, we will make this more clear.

And watch this video by Iain as here he explains the battle combat a bit more in detail:

http://www.twitch.tv/slitherinegroup/c/5575300




Kuokkanen -> RE: Well this is wot I think (11/29/2014 6:44:14 PM)

quote:

ORIGINAL: Lord Zimoa

The numbers are not the amount of eg. Spacemarines in a unit, but the strength points of that unit.

So just assume there are 50 or more spacemarines in the unit or more or less or whatever...
...
And watch this video by Iain as here he explains the battle combat a bit more in detail:

http://www.twitch.tv/slitherinegroup/c/5575300

50 Space Marines in Tactical Squad!!?
*Opens Codex: Space Marines (2008 edition)*
Page 134, TACTICAL SQUAD, unit composition shows 4 Space Marines and 1 sergeant. Squad can be reinforced with up to 5 more Space Marines, so total # will be 10. Where the frak did you pull 50?




wodin -> RE: Well this is wot I think (11/29/2014 7:55:37 PM)

It's not squad based mate..this is my issue with PC type games..no actual true scale in the game.




Erik Rutins -> RE: Well this is wot I think (11/29/2014 8:35:40 PM)

Actually, the in-game units are sized based on the lore and codex, so that is not a problem with this game. For example, you have 10 "Strength" in a Space Marine squad, which is 10 space marines. They each have more than one "health" though, so you can take damage that does not actually remove space marine. Similarly, your tank platoons might have 5 Tanks for a Leman Russ platoon, or 2 for a Baneblade platoon. For a Titan, you only have 1 "Strength" but it comes with very high armor and (for example a Reaver Titan) 18 "health".

With that said, you can certainly imagine that units may be larger than they actually appear, but it would generally just be a multiplier. So instead of a squad of ten, you might imagine each unit to be a company of 100.

Regards,

- Erik




Kuokkanen -> RE: Well this is wot I think (11/29/2014 8:42:03 PM)

[edit]
Erik posted just before me. Oh, by the way, according the WH40k game books, vehicles can operate in squadrons with up to 3 vehicles in squadron, so 5 vees in 1 counter isn't exactly right either. Anyway, I edit rest of the post and address another thing about the scale.

quote:

ORIGINAL: wodin

It's not squad based mate..this is my issue with PC type games..no actual true scale in the game.

What comes to map scale: 1 hex = 12 inches. Becouse (*looks at weapon lists in WH40k books*) Slugga (Ork weapon) has range of 12" (1 hex) and Heavy Bolter has range of 36" (3 hexes).




wodin -> RE: Well this is wot I think (11/29/2014 9:09:57 PM)

Matti the scale for the game is alot higher per hex than this..remember it isn't a tabletop conversion.




Kuokkanen -> RE: Well this is wot I think (11/29/2014 9:20:50 PM)

quote:

ORIGINAL: wodin

Matti the scale for the game is alot higher per hex than this..remember it isn't a tabletop conversion.

Look now, let's do simple math. Slugga weapon has range of 1 hex in this video game, and in table top game it has range of 12". In both cases, range of Heavy Bolter is 3-times that. Now maximum range of Earthshaker Cannon of Basilisk SPA is 240" which should be 20-times of Slugga's range. But we can presume dev team made some concessions for sake of the gameplay and cut that down to 6 hexes instead 20.




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