Erik Rutins -> A preview of the v1.9.5.10 Change List (11/28/2014 2:34:53 PM)
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Coming soon as a new public beta. 1.9.5.9 should go official next week once we're back from Thanksgiving. This build has the following changes from 1.9.5.9: BUG FIXES - bases built at planets/moons/asteroids no longer detach when built by improvised construction ships (e.g. Exploration ships) that use a subrole other than 'Construction Ship' - ship captain characters now have their skills and traits revealed after their first battle PIRATES - pirate bases with Gravity Well Projectors will now properly stop all enemy ships, not just other pirates - pirate income from controlled colonies is now never negative, even when colony has negative revenue (i.e. colony maintenance upkeep greater than income) - maintenance costs for each troop unit now properly shown in Troops screen when playing as pirate - in pirate missions panel in Empire Navigation Tool, now properly show Defend missions when "Showing Available Missions" and "Showing All Missions Types" (when playing as pirate) - pirate factions now properly process *owned* colonies so that the following activities occur: troops recruited, population growth rates vary, luxury resources ordered, population race bonuses applied, etc - pirate resort bases now properly cleaned up when destroyed OTHER - Ships and Bases screen now remembers last filter setting - added troop strength summary to hover tip in Selection Panel when Colony selected and hovering mouse over 'Troops' line
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