twinkypillow -> RE: Benchmark specs for Distant Worlds Universe (12/20/2014 6:26:29 PM)
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ORIGINAL: Miyuki Ok, where to start... First, this game doesnt use GPU at all. It's all CPU based. Ok I would hope I got that covered, I don't have the latest greatest most expensive.. but I only have an i7quad 2.4ghz4 (3.4ghz turboboost) (4700mq).. quote:
Second, do you understand the difference between a 32 bit and 64 bit application? This game will never use more than 1 core because it's not written to utilize 64bit. Third, since it's a 32 bit application, any ram over 4 GB is pointless. Ok got that.. so that only tells me what a mistake not making this game 64 bit is when they knew especially it would be only cpu-based.. and have thousands upon thousands of ships with 11+ empires all with thousands of freighters and ships all needing calculations.. yeah..ok.. quote:
Any modern gaming computer can fairly play 10x10 700 star map without much issue late game - tho over 800 ships in 1 area, especially if there is combat can chug a lot. Unfortunately anything larger than this is not possible with current equipment. so you think they didn't calculate that within atleast 2 or less years of in-game gameplay there wouldn't be 800 ships in 1 area? well for one .. just look at the shakturi.. ever seen their homeworld when they build up? maybe they don't have 800 ships but when i take 200 just to try to attack them.. and they have what they have.. etc.. plus freighters and all the other ships just flying around.. anyway the point is, if the code/framework isn't good for these kind of (this game ain't even graphic-based as you say) gameplay (thousands of ships calculations) then time for a new game engine.. ever played a game (much older than distant worlds by the way) called cossacks? or how about Supreme commander?? or even total war rome II? (ofcourse that game has many bugs that prevent it from being pretty smooth though..) but it can be done.. having said all this, i do love distant worlds and continue to keep playing it.. but if a game isn't going to be a graphics intense game, then it better be able to handle some 800 2D-flat pictures running around the screen my god man! check these out.. http://youtu.be/9yulcUha35Y http://youtu.be/wAPp_l230yE --by they way, now i'm off to play distant worlds universe on my ramdisk drive.. only to be lagged because of the coding/engine.. i guess...
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