kentkroeckel -> RE: Bug Reporting (8/25/2021 6:24:31 AM)
|
I think I need pest control Ha. I apparently have stumbled onto another code bug. I started game #4 with Uteman58 on Sunday. Same setup; that being, I am Axis and Uteman58 is Allies. All options are active with exception of (East Front Control) active. There was absolutely no use of instant messaging in this game due to concerns of " " issue. There had also been a three day separation of any games retired from and started, since on game #3 it pulled instant messaging from the previous game. That I believe was due to having a game retired from and started on the same day with the same players. This brings me to game #4. Due to all the challenges of starting a campaign game, I decided to maximize Axis naval interdiction by utilizing Italian air HQ's. A risky endeavor indeed! As you know, the minimum of any HQ is four air missions. Of course those with high air command along with high administration can do more. I was able to get 71 air missions on map. Yet I did notice many orange lines appearing between air HQ's and their bases when I got above 60. I believe the system was overwhelmed and this could have triggered what happened next. Depots in Sicily, some in mainland Italy, and some depots in Germany flipped to 0 again. Almost all of depots are ports and are the same ones that changed previously due to " " being used. The game is active on turn 3 for Germany, which is the first turn from the server for Germany after Axis have had an opportunity to move pieces and conduct a turn sequence. I have not moved any units or conducted any action on this turn so you will be able to see what came back to Germany after server processed Allied turn. I sent a save at 12:00 am my time, Mountain so with daylight savings I believe it is -6 hours UTC time. I have also included a screen shot of naval interdiction and the added orange lines. [image][/image] Sincerely, Kent Kroeckel,
|
|
|
|