bandusdr -> RE: [1.9.5.9] Building ships without the pre-requisite technology (12/7/2014 12:41:35 AM)
|
quote:
ORIGINAL: Bingeling It could probably be stopped, but it is pretty much your own fault for building your own (loaded) incomplete colony ship design. If you did indeed not have a buildable colony ship design you would not build one. So you had that, but without the colonization module that is kind of key to the design. Indeed, I scrapped the build to prevent what seems to be a bug. Perhaps I am confused. I loaded in a bunch of designs I have used from a past game. I am only able to build the ones that I have the technology for. However, my advisor suggested that I colonize a planet. If I choose to approve that suggestion, I am suddenly able to build a ship that I do not have the technology for. I am unclear as to how that is my fault. First, why would the advisor suggest I build a ship that isn't one of my "currently buildable designs" and second how is my shipyard even able to build it when I clearly am missing pre-requisite technologies? The way I see it, the advisor should never have suggested it in the first place (one bug) and my shipyard surely should not have been able to build components I lacked the technology for (second bug). Or am I missing something?
|
|
|
|