Joel Billings -> RE: ...again... (12/6/2014 8:23:36 PM)
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There is a lot in the manual about breaking down units. Below is an excerpt without the screenshots. There'a another section detailing support units that are attached to HQs and on map combat units. This is probably more than you want, but it does explain breaking down the units. Also, as for tooltips, there are a lot of them, but they aren't everywhere. There is a commander's report screen with various tabs that allow you to view all kinds of info and take many actions quickly. This screen has a lot of tooltips for the column headers, but I can't say there is always a tool tip. If there isn't, you should be able to look up the specific window in the manual and it should give you all the info you need. Each screen has a section in the Appendix. 7.5.3. Combat Unit Buildup, Breakdown and Merging Certain combat units can be built up into larger formations or broken down into smaller units. In addition, an equivalent size or smaller combat unit can be merged into another combat unit of the same type, eliminating the former and strengthening the latter. Units building up or merging must be in the same hex in movement mode. Unit buildup or breakdown is accomplished by selecting the unit(s) and then either left clicking the buildup/ breakdown button on the map information tool bar (5.1.2.1) or using the hotkey ‘b’. Breakdowns cannot exceed stacking limitations, so combat units can only breakdown if they are the only unit in the hex. Routed and frozen units cannot buildup, breakdown, or merge. 7.5.3.1. Unit Breakdown and Buildup Certain divisions can breakdown into three regimental equivalent combat units numbered 1/2/3. The same three sub-units can be built back up into a division if they are in the same hex. Broken down divisions with regiments designated 1/2/3 may assign one support unit to each regiment. When the parent division is first broken down, any attached support units will be divided up one per regiment. If the parent division is reformed, all support units attached to the 1/2/3 regiments will once again be attached to the parent division. Note that some Allied divisions will breakdown into three brigades rather than regiments. 7.5.3.2. Rules for Regimental and Brigade Size Units Combat units smaller than a division, to include broken down units, do not take control of hexes in their ZOC, just hexes that they move through (6.3.3). These regimental/brigade size units pay one additional MP when moving into an enemy hex. Numbered (1/2/3) regiments or brigades broken down will be bordered in blue on the map area when one or more of the broken down units from the same larger unit has been selected. 7.5.3.3. Merging Units Under certain circumstances, two combat units of the same type can merge together, resulting in one stronger unit. In order to merge, there must be another unit of the same type (infantry, armour, motorized, etc.) in the hex. The merging unit must be of smaller or equal size to the gaining unit. For example, a brigade could merge into another brigade, division or corps, but a division could not merge into a brigade. In order to merge, the sum of the ready ground elements of the two units cannot exceed 100 percent of the TOE of the unit that will remain. If the merging unit is a smaller size unit, than only one third of its TOE percentage counts. For example, if a brigade with 90 percent of its TOE was merging into a Corps with 70 percent TOE, the sum would still meet the requirement as 90 divided by 3 would be 30, which added to 70 is just 100. When the merge is completed, all elements of the merging unit will be placed in the gaining unit, and the merging unit is considered destroyed and permanently removed from the game. Merging is accomplished by selecting the ‘MERGE’ link in the detail window of the combat unit (26.3.14) that will be merging with the other combat unit. 7.6. Multi-Role Units Multi-Role units are units that can change during the game from an “on map” combat Unit to a support unit. In order to convert from a combat unit to a support unit, the unit must be stacked with the HQ unit to which it is attached. ‘Convert’ then becomes a selectable option on the unit’s detail window. Once the unit is a support Unit it may be attached directly to another combat unit. When attached to a unit or HQ unit as a support unit, it may convert to an on map combat unit if it would not cause an overstack situation. When it converts to a combat unit, it will be placed in the hex with the HQ unit and will have one movement point remaining. When a multi-role unit converts to a support unit, it is flagged with an asterisk and will not be able to be reassigned elsewhere during the current turn. Multi-Role units cannot convert while embarked/loaded on ships or trains. Some Multi-Role units will be split into three equal units when they are converted to support units and will be designated Multi-Role/3 on their unit detail window. All three parts of the multi-role unit must be attached to the same HQ or combat unit in order for the unit to be converted back into a combat unit. Broken down regiments and brigades will display as battalion sized units. Ranger, Commando and SSF multi-role units that are attached directly to an amphibious HQ unit executing an amphibious invasion have the capability of making a special “supporting” landing (16.7.2). Multi-Role units that arrive as reinforcements will be placed on the map as a combat unit (19.1.1) rather than attached to an HQ unit as a support unit.
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