New scenario for testing - The Straits (Full Version)

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gbethel -> New scenario for testing - The Straits (12/7/2014 9:05:32 PM)

My first scenario. Focused on concentrated piracy attacks in the straits of Malacca and Singapore, and possible resulting International Relations aspects.

 
Date/Time: August 7, 2017 / 22:00:00 Zulu
Location: Straits of Malacca and Straits of Singapore
Playable Sides: Civilian, Indonesia, Malaysia, Singapore

Background


Piracy in the Straits of Malacca and Singapore has skyrocketed in recent weeks. Commodity and retail prices have risen similarly as well, putting the economies of many countries at risk of recession. The United Nations Security Council has passed a resolution demanding effective protection of shipping in the area. The United States and China have attempted pressuring the governments of Indonesia, Malaysia, and Singapore to permit their forces to patrol the straits. Indonesia, Malaysia, and Singapore have rejected these proposals and instead have increased naval and maritime patrols in the straits to restore their good standing in the international community.

A large volume of put options on the futures market indicates that someone with foreknowledge is attempting to capitalize on these events, perhaps even manipulating them for profit.

Chinese forces have recently entered the straits. Under international conventions, warships of all navies have free passage through the Straits. This does not mean that the Straits are international waters or that other navies have legitimate right to operate in the Straits.
 


Orders


The pirate attacks are well coordinated, indicating the existence of a large intelligence infrastructure. Pirate forces have transitioned from using the small arms previously favored and have begun using Chinese copies of eastern-bloc heavy weapons. You are ordered to defend shipping and civilian traffic in the Straits of Malacca and Singapore from any and all attackers.
 


Forces


There are four playable sides. Indonesia, Malaysia, Singapore and a Civilian side.

Each side has a small surface component and has limited aerial resources for surveillance only.

The navies of Indonesia, Malaysia, Singapore are also allied with their air forces which provide assistance with scouting and surveillance.

The Civilian side represents an undeclared force representing the interest of an unnamed party. It operates a large motor yacht that has been equipped to deal with any local threats. The yacht can be resupplied and refueled by a replenishment vessel masquerading as a yacht tender.







gbethel -> RE: New scenario for testing - The Straits (12/7/2014 9:06:23 PM)

The scenario features a high density of non-combatant forces and low visibility due to environmental conditions. There are about 700+ AU in the scenario and perhaps 95% are non-combatants. Points are deducted for non-combatant kills. SSM's are available but their use is discouraged in most situations.

There are four playable sides. Each will play differently and have varying levels of difficulty.

Please provide feedback on items such as force strength, events, scoring, missions, magazine loadouts, ROE, postures, EMCOM, ,weather, complexity rating, difficulty rating, etc. The scenario is finished of course, but I am sure there is room for tweaking.

Designer notes and spoilers.

I had a few goals with this scenario.

1. I wanted a scenario focused on combat between ships. Air power is used only for surveillance and identification.

2. I wanted the seas to seem alive. A place of commerce, transportation, and recreation, instead of just a battleground. The majority of vessels encountered are not legitimate targets. Weapons expended against non-combatants costs you points and means less weapons on hand when dealing with the real adversary.

Shipping traffic. I estimated the density of shipping traffic based on the number of ships that pass through the Straits annually. Further breaking that down on ships per day. Then guessing the speeds of the ships transiting to be about 12-15kts, figured that the merchant vessels should be about 4-5nm between then while traveling in each direction through the straits. Traffic density in this scenario is a little lower than that figure.

Shipping channel. Using AIS viewers like http://www.vesselfinder.com/. https://www.marinetraffic.com/. http://shipfinder.co/, I noticed that the shipping lane through the Straits of Malacca tends to stay on the Malaysian side of the strait. It may be because the water depths are greater there or because more piracy attacks occur in the Indonesian side of the strait.

Magazine loadout. I added additional gun ammo to most of the ships in the scenario. They were expending their ammo too quickly and not doing enough damage. This was strictly a game play decision.

SSM's. Scenario is easier to play without any SSM's because non-combatant kill count against the player. I am debating whether or not to remove some or all.

ESM identification. I added a generic 2D air search radar to a couple of ships. I found that some ships were being ID'd too quickly by ESM. AI would then launch SSM's against targets. Too many non-combatant kills resulted. I am trying to encourage more visual identification.

Surveillance. Is there too much surveillance forces provided?




Flankerk -> RE: New scenario for testing - The Straits (12/28/2014 3:53:21 PM)


Tried as Singapore, I think my first thoughts were that the player needs some time to orientate themselves before the conflict? Effectively all hell seems to break loose from the outset?

The scenario perhaps needs to be run by the author then saved once the merchants are orientated? They start off communicating as allies which seems right. However they are all set on a northern course I think, then all respectively replot their positions.

that's only first impressions to be fair.




Dimitris -> RE: New scenario for testing - The Straits (8/13/2015 8:10:31 AM)

Is this ready for release?




Dimitris -> RE: New scenario for testing - The Straits (6/4/2017 6:47:04 AM)

bump.... Can this be included on the next community pack ?




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