Dimitris -> RE: Kinematic range for torpedoes (12/11/2014 5:24:26 AM)
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Thanks for the heads up, forgot to mention this. Added to the article: quote:
* Torpedoes can now be fired to their maximum kinematic range instead of 8nm. So if you really want to e.g. fire a Mk48 out to a target 25nm away because Jane's says that's the max range, now you can. (Just don't blame anyone if the target easily outruns it or if the firing solution at that range is so poor that the torp misses outright). The firing behavior is configurable as a doctrine setting (so it can be applied to side-, mission-, group- or unit-level), and can be set to apply only for manual (i.e. player-initiated) shots only (so the AI remains conservative), both manual and AI shots, or none.
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