RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (Full Version)

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Bamilus -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/14/2014 8:21:55 PM)

Thank you for the beautiful and informative AAR. Will definitely re-read this a few times when I try this scenario next.




Grotius -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/14/2014 10:17:02 PM)

Glad you enjoyed it, Bamilus! And thanks to Nemo, Erik and Nico for your comments as well. I think I fell victim to victory disease -- I advanced so fast on Paris that I figured Metz and Antwerp would go just as quickly. Not so! I will work on learning to use paratroopers.




jhdeerslayer -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/16/2014 2:34:43 PM)

I wonder if the Allied AI will use Para's in this scenario?




Szilard -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/17/2014 12:13:41 AM)

Really encouraging to see the German AI playing a reasonable & historically plausible hand.

Is it possible for the Allies to attempt a new landing somewhere behind the German lines? I guess that would have been a concern for the
Germans through August or however long the Allied deception plan held up.

Maybe for scenario purposes you could handle this by giving the Allies a small chance of being able to call on the additional resources
required for this at the start of the scenario, forcing the German player to worry about the possibility for some time.
Game-balance by giving the Germans VP's if the Allied player does call on the resources, or whatever.




carlkay58 -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/17/2014 3:18:43 PM)

The Allies can definitely attempt a new landing behind the German lines. This is ALMOST mandatory in this scenario to have a good chance for the Allies to take Antwerp and Amsterdam.




jhdeerslayer -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/17/2014 4:08:36 PM)

Yea this scenario doesn't seem to play out well historically with the chaotic German retreat to their border. The set up a line not too far from Paris and becomes kind of slug fest then. My experience anyway.




Great_Ajax -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/17/2014 6:23:32 PM)

Its like that because the German AI and players arent going to mount a suicide counteroffensive with their entire panzer force and allow themselves to be surrounded.

Trey

quote:

ORIGINAL: Deerslayer

Yea this scenario doesn't seem to play out well historically with the chaotic German retreat to their border. The set up a line not too far from Paris and becomes kind of slug fest then. My experience anyway.





jhdeerslayer -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/17/2014 6:29:11 PM)


quote:

ORIGINAL: el hefe

Its like that because the German AI and players arent going to mount a suicide counteroffensive with their entire panzer force and allow themselves to be surrounded.

Trey

quote:

ORIGINAL: Deerslayer

Yea this scenario doesn't seem to play out well historically with the chaotic German retreat to their border. The set up a line not too far from Paris and becomes kind of slug fest then. My experience anyway.




Yep understand and too much of their force remains after the breakout. Anyway a fun scenario and game.




LiquidSky -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (12/31/2014 11:55:49 PM)


Here is the end of my turn 2. I am thinking that if I can pull of a paradrop at the beginning of turn 2 (probably not enough planning time) I could isolate most of the German forces.

I am mostly trying to figure out the air game and was messing around with different AD's. Game is on Normal.

[image]local://upfiles/29532/F15EAF4F77D5437B96608309F0FC7CA7.jpg[/image]




Stele -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (6/4/2016 7:54:01 PM)

I had similar results, but you got much closer to Troyes than I did. Wasn't sure if I could really manage a swing around to the south. This is a great scenario. I had such high hopes breaking out and then taking Paris, but then it turned into a bit of a slugfest pushing forward. The offensive line thinned out too much for me, but I did make some gains in weak spots. However, the Germans just plugged those lines up quickly. Axis Minor Victory.

I think what I could do differently next time is use the paradrops, and really focus on air management.

[image]http://i299.photobucket.com/albums/mm318/Stele/bampp.jpg[/image]




Banori -> RE: Breakout and Pursuit, or Quagmire and Despair? A Normandy AAR. (6/14/2016 9:21:44 PM)

nice aar. i think the whole game is to complex for my Little brain. i bought it at the time it came out. but only playing against ai.




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