1stlt -> (4/1/2001 1:48:00 PM)
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quote:
Originally posted by AmmoSgt:
NO~~ there is NO safe way Wild Bill Programed the vehicle movement ..it was the original dirty trick .. :) :) every time i "Think" i know when it is safe to double click.. it ain't! Guess ya gotta act like somebody might kill ya , if you assume the way is clear ...ONLY way to be sure 1 hex at a time, had a DUKW driving thru a village ..straight road ... figured two hexes a click would be fine ..every other hex..seemed safe ..NOPE!!! right into the first building.. jeeps on the other hand usually no problem ..Does anybody know if this has anything to do with unit Size????
I still have problems with invisible buildings! Just for the heck of it, I tried the "Raiders Ride to Work" piece and I got tanks disabled from taking routes into what seemed to be open hexes only to discover they were building hexes. That was one of the problem I had with all the SP series. Will they be fixed? Another issue, of defilade vehicles. When I thought I had my tanks in what in map's term, as defilade positions, I would still register hits below the turrets. It might not be as well practiced in earlier wars but in modern conflicts, combat vehicles don't last too long if they are not firing from defiladed positions and on the move constantly. Shouldn't there be some sort of notification that the vehicles are in defilade? I guess to me, such movement/position has always been more like second nature to me and not something I believe would need to be implement on a conscious level. Then again, I also took it for granted about moving in a straight line thing too :-)
Thanks for everything, Guys.
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