rjs28023 -> RE: Vistula scenario 1945 (12/20/2014 6:23:19 PM)
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John, I was the guy who made the changes to Vistula to Berlin with Trey's and Dominik's approval. There were some items on the Soviet side that I missed as I was focused more on the German side. In any event, I have made some changes to my Scenario file that comes with 1.08.01beta. They are below and the rationale for them is noted. If you agree I will send you my Scenario file and we can get under way. If you don't agree I change them back so we can get started. I reduced the number of Yak-9D air units from 35 to 9. (A drop of 26 air units) This aircraft became available in March 43 and is produced until September 45 @ 20 a week. I increased the number of Yak-9DD air units from 0 to 1. This aircraft is first produced in May 44 and is produced until August 45 @ 6 per week. I increased the number of Yak-9U from 0 to 25. This aircraft first became available in April 44 and is produced until July 45 @ 57 a week The number of Yak-9 air units remained the same only the type changed to reflect the much higher production of the Yak-9U. The Yak-9U is a better plane than the Yak-9D, but I made the changes to be more historically accurate. I reduced the number of Yak-7B air units from 6 to 0. The Yak-7B went out of production in April 44. These 6 air units went to the upgrade Yak-9M. I increased the number of Yak-9M units from 10 to 16 (explained above) I reduced the number of IS2 M1943 tank units from 29 to 22. This vehicle went out of production in June 44. I increased the number of IS2 M1944 tank units from 0 to 7. This vehicle became available in July 44 @ 54 a week. I reduced the number of SU-85 units from 17 to 6. The SU-85 went out of production in June 44. I increased the number of SU-85M units from 0 to 11. The SU-85M was produced from July to November 44. That is all of the additional changes I made to 1.08.01beta. If you are good with that then we can begin. I have just completed my Soviet Turn 1 against the AI so I sort of know what is coming your way. I am not a "gamey player", and will not surround any of your panzer divisions on Turn 1, but I will try to reduce them to kampfgruppen! Some of your infantry divisions will be surrounded and isolated on Turn 1, XXXXII Korps/4th Panzer Army for example. Those divisions historically were smashed and surrendered so that again is historical. In my game against the AI I made progress in Courland, but I will not advance of Turn 1 in Courland, but I will try and destroy your fortified line. You should not be in that bad of shape at the end of my Turn 1, but I will be poised to wreck havoc on my Turn 2. My name is Randy Seger I live in Houston, Texas USA (Central Time Zone) My email is rjseger@comcast.net. Please e-mail me at home and I will send you my scenario file. Remember, this is 1.08.01beta. Thanks, Randy
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